Back 4 Blood Best Builds Guide

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Back 4 Blood Best Builds Guide

In this guide, we will be explaining Back 4 Blood Best Builds. We will mention all the necessary details you need to know before you opt for the build. So, let’s begin with our guide right away.

Back 4 Blood Best Builds

Having the right build can mean the difference between life and death as the zombie hordes close in on you and your friends in Back 4 Blood.

The Meatgrinder Melee Build

This melee build is best for survivability and damage. The build works best in the Nightmare difficulty. The players should go for Solo Deck, as it allows you to get access to all of the cards in the game.

Although this build works for all the characters, the best character for this build is Holly.

Strengths and Weaknesses

Now we will be mentioning the pros and cons of this build that you must know before going for it.

     Strengths

  • This build can work for all the characters in the game
  • Provides some extra damage and survivability

      Weaknesses

  • Can provide you with damage and survivability but offers less mobility.
  • Comparatively less access to the Support Accessories.

Primary Weapons

As primary weapons, your focus should be on Fire Axe and Hatchet. These two weapons are the best choice for dealing a huge amount of damage over a large range. If you want to fight large groups, then Bat or Machete should be your choice as primary weapons.

Secondary Weapons

As secondary weapons, you should go for shotguns, assault rifles, and SMGs as well. Blood AA12 and MP 5 must be top of the list choice for the players here.

These provide you backup support with your primary weapons by offering good close-range damage. Also, they are effective for causing damage quickly.

Best Melee Focused Cards

Now, we will be listing some of the best cards along with their effects to help you decide between so many cards in the game.

Also, keep in mind that the order of the cards matters. The order in which you will place the cards will be the order you will get them later on, so take care of this while placing the cards.

Card Effect
Meth Head +40% Melee Attack Speed
+40% Stamina Efficiency
Disables Aim Down Sight
Face Your Fears Gain 3 Temporary Health whenever you kill a Ridden within 2m range
Mean Dunk +75% Melee damage
Allows you to deal damage in a large area
Disables Sprint
Adrenaline Fueled +100 Stamina
-75% Stamina Regeneration
You get 10 Stamina on killing an enemy and an additional 10 Stamina as well
Berserker +10% Melee Damage
+10% Melee Speed
+5% Move Speed
(You get these bonuses for each kill in the last 4 seconds)
Numb Gain +15% Damage Resistance while you have Temporary Health
Spiky Bits +25% Melee Damage
+10% Damage Resistance while using a Melee weapon
-15% Ammo Capacity
Motorcycle Helmet +15% Damage Resistance
+10 Health
Disables Aim Down Sights
Breakout +50% to Breakout Cooldown
You can free yourself from grabs by pressing F
Battle Lust +2 to Health on every Melee kill
Batter Up +50% to Melee Damage
+5 to Health
Sunder Target take +20% Damage for 5 seconds
Padded Suit +10% Damage Resistance
+5 to Health
-20% Stamina Efficiency
Hunker Down +10% Damage Resistance
+40% to Accuracy
(You get these bonuses while crouching)
Down In Front While crouching, you neither deal nor take any Friendly Fire Damage.
+10 to Health

The Doc Build

Now, we will be going over a deck that can be used for Doc, making her an incredibly tanky healer for the group. So let’s get into the details right away. This works for Veteran difficulty.

Strengths and Weaknesses

Now, we will be mentioning some pros and cons of this build.

    Strengths

  • Offers more Healing Efficiency.
  • More Team Trauma Resistance.

      Weaknesses

  • One cannot heal a teammate more than once on the same level.
  • Offers less damage

Primary Weapons

Although the best weapon to go for is Beretta M9, but the players shouldn’t rely on this only. You will need a mixture of long-range and short-range weapons to cause damage effectively here.

A long-ranged pistol will also serve the cause here, especially if your teammates are dealing damage from a close range.

Secondary Weapons

As a backup to the primary weapons, the players must choose assault rifles here to cause quick damage. The M4 Carbine is the best choice here, as it offers both damage and mobility.

Remember to keep a magazine with M4 Carbine, so you do not have to reload it. This works best when combined with the long-ranged pistol, so this combination of primary and secondary weapons works best.

Best Cards

Here are some useful cards that you can use for this build

Cards Effects
Support Scavenger Gain the ability to sense nearby Support Accessories
More Support Accessories spawn
Inspiring Sacrifice When you or a teammate become incapacitated, all teammates get healed for 25 health over a time span of 20 seconds
Reckless Strategy +30% Weakspot Damage
-5% Damage Resistance
Field Surgeon +60% Healing Damage
-50% Use Speed
Shoulder Bag +2 Support Inventory
-10% Damage Dealt
Broadside Precision kills have a 20% chance for Ridden to explode, thus causing 15 damage to Ridden within 4 meters
Combat Medic +50% Use Speed
Heals the players for additional 20 Health
Group Therapy All teammates get healed for 5 Health when you use a medical accessory
Medical Professional 1 extra life
Recovers 15 Trauma Damage
Amped Up When you exit a safe room, your team gets 50 Temporary Health
Wooden Armour +40% Trauma Resistance
-100% Fire Resistance
-100% Acid Resistance
-100% Explosion Resistance
Charitable Soul 50% of Healing to the teammate will apply to you as well
Poultice When you use a medical accessory, the target heals for 20 Health over 30 seconds
Cross Trainers +20% Stamina
+20% Stamina Regen
+3% Move Speed
+5 Health
Rousing Speech +225% Revive Speed
Disables Offensive Accessories
+20% reduced In-cap Trauma

Shotgun Build

In this build, the main focus is to swap between the Primary and Secondary weapons which will be shotguns and close-range weapons with low ammo.

This is because we will be using cards such as Power Swap which allow you to switch weapons at insanely high speeds and provides damage buffs as well.

Strengths and Weaknesses

Now, we will be mentioning some pros and cons of this build.

Strengths

  • Switch between weapons really quickly and weapons get reloaded when you switch to another weapon.
  • Power Swap’s 20% damage stacks when used every 5 seconds.

Weaknesses

  • Due to the use of some cards, you will not be able to use aim down sight. (ADS)
  • As the build uses shotguns only, you will only be able to take part in close range fights.

Primary Weapons

In this build, the Primary weapon will be the Tac 14 shotgun. The shotgun has high damage but has low ammo. However, the cards we are using with this build will compensate for it through the different bonuses.

Secondary Weapons

As a backup to the primary weapon, the secondary weapon for this build will be the Belgian. We are using some specific cards in this build which are targeted to benefit the Belgian greatly.

Best Cards

Here are some useful cards that you can use for this build

Cards Effects
Power Swap Changing weapons within 0.75 seconds of hitting low ammo grants +20% damage for 5 seconds.
Admin Reload When you stow your weapon, it reloads. -15% ammo capacity
Cocky +75% weapon swap speed, When you take damage your accuracy is reduced by 20% for 3 seconds
Mag Coupler +50% reload speed, disables aim down sights
Ammo Stash Secondary weapons have unlimited ammo, your secondary weapon reload is 20% slower
Quick Kill +50% accuracy, disables aim down sights
Face your Fears +3 temporary health when you kill a Ridden within two metres
Buckshot Bruiser When using Shotguns, gain temporary health for each pellet that hits.
Hyper Focused +50% weakspot damage, -75% ADS Move Speed
Killer Instinct +30% weakspot damage, disables aim down sights
Reckless Strategy +30% weakspot damage, -5% damage resistance
Shredder Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Scattergun Skills +40% reload speed with shotguns
Silver Bullets +10% bullet damage, +150% bullet penetration, when you kill a Mutation, you lose 5 copper
Motorcycle Helmet +15% damage resistance, +10 health, disables aim down sights

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