Best Noita mods
Each pixel is simulated in Noita. Meaning it may be dull or deadly, and react like its real-world counterpart (or, you already know, its unreal-world counterpart). Throw within the OTT spells of your wizard, and the burning, electrified, or weird counter-spells of the enemies, and you’ve got an ideal platform for mods.
There are not any whole conversions or full overhauls on this record, however altering an excessive amount of of Noita would take away from what makes it fantastic anyway: the chaos. You’re not right here to see what it will be like if Half-Life have been remade utilizing Noita. You’re right here for spells, potions, and an entire lot of results.
How to install Noita mods
Noita is built-in into the Steam Workshop, and the sport has its personal mod supervisor. Meaning you merely subscribe to the linked mods and you’ll allow and disable them from Noita’s menu. That was simple!
Best Noita Mods
Welcome again to the chaos of Noita. It’s the same sport, so don’t fear. There’s no safety in opposition to an errant gob of lava putting an explosive field and kickstarting a sequence the place you’re transformed right into a worm that angers the gods. As a matter of reality, that’s More doubtless now. Let’s get blasphemous.
Arcane Alchemy by Evaisa
I’ll lead off with Arcane Alchemy. The potion crafting mod could be an alternate model of the primary sport. It crafts a variety of weird results from potions, letting you pour puddles of game-changing draughts.
If you happen to splash a bottle of “Cease Hitting Your self” round, anything that touches it’ll develop a limb that violently assaults its host. You’ll be able to spray “Arborium” over anything to show it into wooden, making it simpler to bypass. My favorite, “Dark Matter”, causes any creature that touches it to break down in on itself.
Noita RP Mod by V4
Noita is a spectacular wanting sport. A lurid, splashy masterpiece that wants no assist in wanting superb, however I’d nonetheless install Noita RP Mod. Its main objective is to shine particles, turning blasts of magic from the wand into swirling trails that light up the world.
It doesn’t do the rest. It simply brings disco light to the fights, however that’s wonderful by me.
Roguelike Vision by NotPyry
If Noita isn’t arduous enough (you monster), or at the very least not enough of a roguelike in your tastes, this mod tweaks the lighting to make it More shadowy. As a substitute of seeing the entire display screen lit up, you’ll solely be capable of see roughly the place your wizard might see at that second, with the remainder of the extent shrouded in a continuously shifting layer of shadow.
Selectable Classes by Runi
Not everything must be randomised. If you consider it, what are the possibilities that you just, a wizard, would go spelunking with no smidge of preparation? Fairly low.
That’s the place Selectable Classes comes into its personal. As a substitute of wandering right into a cave at first of the sport, you spawn in a home with the selection of 10 pre-rolled characters. The archetypes are all there: pyromancer, hunter, cryomancer. However my favorite is the spider-walking, tentacle snapping mutant.
More Shops by Fei San
A easy tweak that changes the in-game store. You now have six gadgets within the two classes to pick from.
New Weathers by Hornedkey
Although you spend quite a lot of time underground in Noita, climate can nonetheless have an impact. If you happen to install the New Weathers mod, demise rays will blast into the bottom and earthquakes will shake free the pixels.
There are pure results, like a drought that saps the sport of all of the cleaning water (so that you’d higher keep away from… effectively, everything), and sandstorms. There are wackier weathers, too: supernatural plagues of frogs and locusts, and worm rains that no-one requested for.
Spellbound Bundle by Evaisa
The 16 projectiles and two static projectiles can be enough so as to add this to any modding record, but it surely’s the 39 modifiers which can be the actual blessing of the Spellbound Bundle. Any certainly one of these modifiers will alter your assault with attention-grabbing outcomes. Listed here are just a few:
Duck: This one attaches geese to your spells to assist them transfer, which helps them scale back their mana prices.
Path of Rock Spirits: These homing, explosive rock sprite issues? This leaves behind an entire path of them if you fireplace a spell.
Crumbling Shot: This can deteriorate the bottom the place your shot lands. So lengthy, ground!
Anvil of Destiny by Horscht
A mod that matches the setting fairly effectively. The Anvil of Destiny spawns within the sport, ready for a wand weary wizard to make use of its secret powers to change their employees. The anvil permits gamers to mix wands from their stock. You merely drop two out of your stash onto the anvil and it’ll create a mixed wand out of the pair, with improved stats. It’s a enjoyable strategy to combine up your preventing type in the midst of a run.
Disable Gold Despawn by Devon
The gold that dropped if you diced a foul man with an electrified blade? You earned that gold! This mod means you’ll by no means have your hard-won gold despawned earlier than you’ll be able to seize it ever once more. Unbalanced? Presumably. Honest? Sure.
Mob Health Bar by Aquinary
The smallest of tweaks that takes quite a lot of the guesswork out of your wizardly battles with Liekkiö’s and the like by including a Health bar to Every enemy.
Adaptive Cursor Distance for Gamepad by Changmu
I play with the controller about 50% of the time and have longed for this tweak 100% of these periods. It adjusts the pointer’s distance to the space of the enemy you’re aiming at, which makes a surprisingly massive distinction with aiming accuracy. It doesn’t alter your aiming in any respect, simply allows you to see More simply the place your shot goes to land. You continue to want the ability to drag all of it off.
Hover Gauge Near Player by W00t
One other mod that sits squarely in my ‘wise’ folder. Only a small UI tweak that strikes the hover gauge to the again of the Player, that means you get to maintain your eyes in your wizard once they’re at their most susceptible.