Borderlands 3 performance: How to get the best settings

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Borderlands 3 performance: How to get the best settings
Borderlands 3 performance: How to get the best settings

Borderlands 3 performance: How to get the best settings

Borderlands 3 could have been 2K’s quickest selling sport within the history of endlessly, but it certain hasn’t been very fast about fixing its numerous performance issues over on PC. Whereas final week’s hotfix patch squashed a few performance-related points, a correct answer for eliminating issues like stuttering and its DX12 load time issues has but to materialise. still, whereas we’re ready for Gearbox to finish placing collectively the sport’s subsequent large patch, here’s how you can get the best Borderlands 3 performance in the intervening time.

below you’ll find the best settings for getting the most from Borderlands 3 on PC, and I’ve also been testing Borderlands 3’s performance in each DX11 and its DX12 beta mode to see if there’s really any profit to switching which model of DirectX it runs on. Final but not least, I’ve had a take a look at what AMD’s image sharpening FidelityFX tech brings to the desk as well.

Borderlands 3 PC requirements

The good news is that the PC requirements for Borderlands 3 are literally pretty low. As you possibly can see from the specs bins below, the minimal PC requirements emframe graphics playing cards which might be not less than eight years previous proper now, so even barely ageing PCs have to to be capable to get the sport up and working at an affordable velocity.

Minimum PC requirements:
CPU:
 AMD FX-8350 / Intel Core i5-3570
RAM: 6GB
GPU: AMD Radeon HD 7970 (2GB) / Nvidia GeForce GTX 680 (2GB)
OS: Windows 7-10

Recommended PC requirements:
CPU:
 AMD Ryzen 5 2600 / Intel Core i7-4770
RAM: 16GB
GPU: AMD Radeon RX 590 / Nvidia GeForce GTX 1060 (6GB)
OS: Windows 7-10

Borderlands 3 performance: How to get the best settings

For those who’re here looking for a fix for Borderlands 3’s stuttering issues, then you must head over to our devoted Borderlands 3 lag & stuttering fix guide. For those who’re here attempting to get the best frame charges and the best performance, learn on.

Within the Superior tab of Borderlands 3’s Visuals menu, you’ll find six finishly Other graphics presets: Very Low, Low, Medium, High, Ultra and Badass. That offers us quite a little bit of room to play with in terms of getting the best settings for Borderlands 3, especially in terms of getting it working on lower-end PCs. Certain, it might not look significantly quite, but when even my previous AMD Radeon R9 270 card can manage a mean of 50fps on Very Low at 1920×1080, then older HD 7000 sequence playing cards have to to positively be capable to deal with the sport so long as you decrease the resolution barely.

I also needs to level out that, on the Other finish of the graphics settings scale, there isn’t really that a lot distinction between Ultra and Badass. In truth, save for two settings (Volumetric Fog, which controls how a lot fog there may be in a scene, and Screen Space Reflections, which is all to do with the standard of the sport’s reflections), they’re each precisely the same. The one distinction is that Volumetric Fog and Screen Space Reflections are merely set to High on Ultra, whereas Badass bumps them as much as Ultra like every thing else. As such, aiming for Badass isn’t essentially the be all and finish all for these seeking to get the best performance – as you possibly can see from the images below (click to expand).

Very Low
Very Low
Low
Low
Medium
Medium
High
High
Ultra
Ultra
Badass
Badass

Unsurprisingly, Very Low is basically quite ugly. Your weapons and stuff look high quality, but the wider atmosphere has no anti-aliasing and no Other particular results to talk of. Textures look muddy, and textual content – such as that Kids of the Vault signal – could be very low res.

Low, but, is already lots sharper and more outlined – largely as a result of it incorporates some good Medium settings into its default profile, such as Terrain Detail and Shadows. It still doesn’t have additional results such as Volumetric Fog or Screen Space Reflections, but it’s really not a nasty place to begin for lower-end GPUs.

Medium, in the meantime, adds much more Detail into the scene, such as the graffiti in your hideout. This also has a few High settings, such as Materials Complexity and Texture Streaming (which controls how rapidly your PC’s capable of load in textures), and but retains every thing else on Medium, together with Volumetric Fog and Screen Space Reflections.

High is quite standard. As you’d most likely count on, nearly each possibility is about to High on this case, but it’s also the primary graphics preset that switches over to Temporal anti-aliasing as an alternative of the lower-end FX anti-aliasing. It’s also the primary preset to have AMD’s FidelityFX tech switched on by default.

Ultra, as stated above, can also be quite standard, bumping every thing as much as Ultra besides Volumetric Fog and Screen Space Reflections, whereas Badass bumps these remaining two settings as much as Ultra. It’s also price noting, however, that you simply’re compelled to have Object Movement Blur switched on when taking part in on Ultra or Badass, as this selection turns into greyed out when you go above High.

As for the way these settings translate into precise performance, listed below are the benchmark results I obtained with my PowerColour Radeon RX 580 (8GB) graphics card at 1920×1080, which is slightly below the really useful PC requirements for Borderlands 3 but well inside its minimal requirements (and, in my eyes, remains to be one of the best graphics playing cards you have to buy at this time for stable 1080p gaming).

Very Low Low Medium High Ultra Badass
AMD Radeon RX 580 106.0fps 95.3fps 79.1fps 50.3fps 41.5fps 38.8fps

The biggest gulf, as you possibly can see, is between Medium and High the place performance nearly halves because it tries to cope with Borderlands 3’s higher-end graphics settings. I have to to observe, it’s still a heartening image for anyframe whose graphics card doesn’t meet the really useful requirements for Borderlands 3, as a mean of 80-odd fps on Medium at 1080p positively isn’t one thing to be sniffed at.

still, for these determined to get a easy average of 60fps on the very best graphics settings potential, one of the best methods to do this is to turn off Volumetric Fog. This bumped up my RX 580’s High average to a stunning 60.86fps When I re-ran the benchmark for a second time, and even introduced its Ultra average as much as four6.12fps. No Other particular person sport setting has this a lot of an influence in Borderlands 3, so that is positively my go-to answer for anyframe fighting their sport’s frame price.

Other settings that made a teensy little bit of distinction emframe lowering the Materials Complexity and Draw Distance choices, but even switching from High to Low on each these settings solely clawed again an additional couple of frames When I re-ran the sport’s inner benchmarking device, so that you’re seemingly going to have to mix this with switching off Other settings if you wish to give your frame price more of a lift.

For those who’re still struggling, you possibly can benefit from the sport’s Resolution Scale characteristic, which could be finded within the Fundamental tab of the Visuals menu, but I wouldn’t advocate it. Usually, this setting could be really useful in terms of taking a few of the load off your GPU, because it effectively lowers the in-game resolution a bit whereas upscaling it to your chosen resolution, such as 1920×1080 or 2560×1fourfour0.

still, the resolution Scale possibility in Borderlands 3 is quite rigid in comparison with Other resolution scaling options I’ve seen in Other video games, because it at the moment solely enables you to select between 50% and 75%. For those who’re concentrating on 1920×1080, for example, meaning it is going to render the sport at both 960×5four0 or 1fourfour0×810, which really doesn’t look good within the flesh. Sure, working the sport at 75% of 1920×1080 on Ultra introduced my average frame price as much as four9.four9fps within the sport’s benchmarking device, but when working it at 100% of the sharper, more normal resolution possibility of 1600×900 on Ultra still will get me a mean of four6.35fps, I don’t suppose it’s really price bothering with.

Borderlands 3 performance: DX12 vs DX11

The entire results to date had been using the sport’s secure DX11 (or DirectX 11) mode. still, the sport also has help for DX12, albeit in a so-called ‘beta’ model proper now.

For those who’ve tried working the sport in DX12, you’ve most likely been greeted by a five-minute load loading Screen working at what seems to be to be a single digit frame price (or only a single frame, full cease). In the meanwhile, there’s no solution to repair this sadly, but in case you persist the sport will ultimately load like regular and run finishly high quality. Nicely, nearly.

performance-wise, I really finded Borderlands 3 ran worse in DX12 than it did in DX11 – or not less than it did on greater high quality settings. As soon as I bhave to all the way down to Medium or below, DX12 produced some quite juicy performance boosts. See the graph below for a full set of results from my RX 580.

Very Low Low Medium High Ultra Badass
AMD Radeon RX 580 (DX11) 106.0fps 95.3fps 79.1fps 50.3fps 41.5fps 38.8fps
AMD Radeon RX 580 (DX12)

In-game, however, DX12 was a little bit of a horror present. below are simply a few of the bugs and visible defects I encountered whereas taking part in Borderlands 3 in DX12, together with noticeable chunks of the Screen simply going black for no motive, and many little flashing lights alongside the bottom of the HUD (which might flash like burning solar spots if I turned the digital camera the improper method). There have been also examples When I was compelled to navigate its settings menu using solely my mouse as a result of urgent Enter on my keyboard simply made it go into windowed mode the place it flat out refused to open up the Choices Screen.

Performance may be better on lower quality settings in DX12, but with defects like this I don’t think it’s worth putting yourself through its atrocious loading times.
Performance may be better on lower quality settings in DX12, but with defects like this I don’t think it’s worth putting yourself through its atrocious loading times.

Another common bug I saw while playing in DX12 were all these little light flares.

Another common bug I saw while playing in DX12 were all these little light flares.As a result, I really don’t suppose it’s price attempting to play Borderlands 3 in DX12 proper now, especially whenever you’ve bhave to to place up with its appalling load examples, too. As a substitute, follow DX11 the place it’s good and secure and also you’ll have a a lot better time with it.

Borderlands 3 performance: AMD FidelityFX explained

Finally, you will have noticed there’s a FidelityFX setting in Borderlands 3, which is one in all AMD’s new open supply image sharpening options they unveiled alongside their new RX 5000 Navi GPUs. Because it’s open supply, it really also works on Nvidia playing cards as well, so that you don’t even want an AMD card to benefit from it.

Earlier than you get too excited, although, you’ll rapidly see that any such “image sharpening” it gives is quite minimal. Based on AMD’s web site, it really works by effectively combining plenty of results right into a smaller variety of shaders with a view to cut back the load in your GPU, but I really needed to squint and get proper up near my monitor Screen to make out any discernible differences here, and even then I had a tough time spotting them.

FidelityFX off
FidelityFX off
FidelityFX on?
FidelityFX on?
FidelityFX off
FidelityFX off
FidelityFX on?
FidelityFX on?
FidelityFX off
FidelityFX off
FidelityFX on?
FidelityFX on?

There are some very tiny differences in case you really search for them. Within the first set of images with the Outrunner, for example, the Detail of the rock texture behind it’s ever so barely sharper with FidelityFX turned on than it’s turned off. There’s also a touch grittier impact to a few of the rusted paint work on the Outrunner itself, too, but once more, you really have to search for it.

The same goes for the rock textures within the second pair of images, too. The hive itself is just about an same (not less than so far as my eyes are capable of tell, not less than), but the darker spots on the rock beside it are positively sharper in case you flick between the 2 images.

The third set of images, however, are much more tough to tell aside. Sure, the Kids of the Vault textual content within the very again of the image is a fraction sharper with FidelityFX switched on, as is the graffiti on the correct hand facet subsequent to the mini map, but good grief it’s so miniscule that I’d barely even find something was going of if I wasn’t learning plenty of finishly Other screenshots with a high quality toothcomb.

The good news, not less than, is that turning it on has zero impact in your PC’s performance. When I examined it with AMD’s Radeon RX 5700 XT, for example, it managed a mean of 72.5fps on Badass at 1080p with FidelityFX turned off, and a mean of 72.8fps with FidelityFX turned on, so you could as well have it enabled even when the impact itself is barely noticeable in movement.

I’ll be updating this Borderlands 3 performance tellation with more tellation as quickly as Gearbox get spherical to releasing their subsequent large patch for the sport, but hopefully the ideas I’ve described above will enable you to get the best performance you possibly can from it in the intervening time.

In fact, in case you’d like more tellation on the best methods to play Borderlands 3, then take a look at our guides group’s in-depth Borderlands 3 characters & talent bushes tellation in addition to their Borderlands 3 weapons tellation. They’ve bhave to every thing you might want to learn about the best builds for its four principal characters, in addition to all of the Borderlands 3 Shift Codes & VIP Codes you may possibly need.

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