Borderlands 3 Zane build guide: 3 best builds for Barrier, Digi-Clone, and SNTNL
Zane the Operative is essentially the most flexible and flexible of the 4 Borderlands 3 characters, because of his distinctive capacity to equip two Action Skills directly. However all that choice also can make issues difficult as you attempt to resolve how best to build him. On this Borderlands 3 Zane build guide, we’ve laid out 3 top-tier builds that you need to use to get essentially the most out of this wise-cracking Operative: one for Barrier & Digi-Clone, one for Barrier & SNTNL, and one for Digi-Clone & SNTNL.
Borderlands 3 Zane build guide
On the subject of making a Zane build, the one side that stays everlasting is his particular brand of Irish attraction. The whole lot else is totally up within the air, as a result of – more so than every other character – you’ll be able to customise him however you need by mixing and matching the next skill bushes:
- Hitman revolves round making use of a number of Kill Skills to make Zane more powerful and enhancing his injury with every life he or his SNTNL drone takes. If you would like a high-damage Zane build, you’ll want to take a position not less than partially within the Hitman skill tree.
- Doubled Agent gives you an awesome some ways to enhance the utility of Zane’s Digi-Clone Action skill, and will increase the advantages of getting two Action Skills outfitted. Synchronicity particularly is a must have skill for nearly any Zane build.
- Under Cover is the path to take in order for you an Highly tanky and survivable Zane build to mess around with. Your Barrier Action skill will solely get more powerful (each defensively and offensively) as you progress down this tree.
On account of Zane’s nature, the under builds every deal with a pair of Action Skills (Digi-Clone/SNTNL, Barrier/Digi-Clone, and Barrier/SNTNL), every providing a distinct approach to improve and play because the Operative. In addition to offering an in depth walkthrough of every build, I’ve additionally included a cheat sheet of the skill bushes and Skills acquired, in addition to stars to point which Skills could be significantly good to enhance with Class Mods.
In the event you want a little bit of a primer on the assorted Borderlands 3 characters and courses, look no additional than our totally up-to-date Borderlands 3 characters & skill trees guide. If not, let’s skip proper forward to the Zane builds! Click on any of the hyperlinks under to be delivered to the build of your choice.
Digi-Clone, SNTNL, High Injury (Borderlands 3 Zane build)
Borderlands 3 Zane build planner hyperlink: Digi-Clone & SNTNL
Primary skill Tree: Doubled Agent
build Focus: Sustained High Gun Injury
Best Skills for Class Mods: Synchronicity (Highly Recommended), Donnybrook, Trick of the Mild, Violent Pace, Violent Momentum
For individuals who wish to take Zane down the uber-high-damage route, you’ll in all probability desire a build corresponding to this one, which invests closely within the Doubled Agent skill tree in addition to the Hitman tree. With Digi-Clone and SNTNL as our Action Skills of choice, we’re lacking out on the tankiness supplied by Barrier and the Below Cowl skill tree, however in return we’re getting two damage-based Skills that may develop to turn out to be moreordinarily powerful.
You’ve bought some nice early skill pickups throughout each skill bushes for growing your injury: particularly the duo of Violent Speed and Violent Momentum, which begins the snowball of accelerating injury based mostly on Action pace; and significantly Synchronicity, which is certainly the skill that you just’ll wish to prioritise over-charging with class mod. After which you can push on by way of the Doubled Agent tree by maxing out Donnybrook. Your goal is to succeed in Supersonic Man, Trick of the Light, and eventually the Capstone that’s Double Barrel as rapidly as you’ll be able to, as a result of your injury will likely be simply method forward of the curve as you observe this route.
Heading again to the Hitman skill tree, you’ll wish to pickup both Drone Delivery and Dying Follows Close(both of that are simply oblique strategies of additional growing your injury potential), after which investing your last factors into Taking part in Soiled for the additional projectile likelihood. All this can have unlocked some wonderful skill Augments for both your Action Skills: Boomsday and Almighty Ordnance are the plain selections for upping your SNTNL’s injury to fairly stonking ranges, whereas for Digi-Clone I’ve elected to go for one defensive and one offensive increase. Schadenfreude, in addition to being a wonderful time period that makes me smile every time I hear it, is a good pickup for growing your survivability a little bit bit; however the true star of the present is Doppelbanger, which offers completely insane injury when you detonate your Clone very shortly after summoning it.
Barrier, Digi-Clone, Tanky (Borderlands 3 Zane build)
- Borderlands 3 Zane build planner hyperlink: Barrier & Digi-Clone
- Primary skill Tree: Below Cowl
- build Focus: Very High Survivability
- Best Skills for Class Mods: Hearty Inventory (Highly Recommended), Adrenaline, Synchronicity, Borrowed Time
In the event you’d favor a tankier Zane build that makes you’re feeling about as invulnerable as you’ll be able to really feel in Borderlands 3, that is the build for you. Investing closely in Below Cowl will guarantee which you can take just about something any enemy can throw at you (significantly helpful for sure boss fights), whereas our remaining Skills will likely be given to the Doubled Agent tree to maintain our injury potential as much as scratch.
Regardless of this being a tanky build, I’m of the opinion that injury is your precedence within the early ranges, so it’s best to in all probability still begin by selecting up 3-5 Synchronicity. However after that, it’s best to head again to Below Cowl and build into Hearty Stock and Adrenaline (Ready For Action can be helpful, however you’ll be able to decide it up afterward). Confident Competence, midway down the Below Cowl tree, is kind of like a mini-Capstone for the tree as a result of it’s so helpful simply from a single level assigned, so it’s best to beeline in direction of that and attempt to attain it by Degree 18 or so.
After this your goal is mainly to go straight down the center of the inexperienced tree, investing in Best Served Cold and Calm, Cool, Collected (each of which offer you some pretty Cryo-based CC and utility), and eventually the Distributed Denial Capstone. In the meantime it’s best to decide up the All-Rounder increase to show your Barrier right into a dome; and Nanites Or Some Shite, which we care about due to the implausible protect recharge delay discount (which mixed along with your factors in Prepared For Action will imply you regenerate shields at a ridiculous charge).
When that’s all achieved it’s time to go again to Doubled Agent to shore up your injury a bit. Fractal Frags and Duct Tape Mod are each nice as a result of they primarily simply offer you a purpose for that grenade mod slot; and Quick Breather once more acts as a mini-capstone of kinds which additional improves your protect recreation by instantly beginning to recharge the second you turn along with your Clone. Lastly, the skill Augments you’ll wish to decide up in your Digi-Clone are Schadenfreude (for apparent causes) and Binary System, which once more gives us some further Cryo injury – by no means a nasty factor.
By this level, there’s mainly nothing within the recreation that’ll be capable of topple you. Simply throw out each your Action Skills every time you’ll be able to, and luxuriate in watching your protect mainly by no means go down under 50%.
Barrier, SNTNL, flexible (Borderlands 3 Zane build)
- Borderlands 3 Zane build planner hyperlink: Barrier & SNTNL
- Primary skill Tree: Hitman
- build Focus: Versatility, Steadiness Between Injury & Survivability
- Best Skills for Class Mods: Violent Pace, Violent Momentum, Violent Violence, Synchronicity, Adrenaline, Hearty Inventory
So we’ve had two builds to date which cowl reverse ends of the spectrum between High injury and High survivability. However when you’re after a more flexible and flexible build, then this one lands you just about precisely in the course of that spectrum. Combining the Hitman and Below Cowl skill bushes might be essentially the most uncommon pairing we’ve seen to date, however you’ll discover that it’ll permit Zane to have a large amount of company in each combat, ducking out and in of hazard, and inflicting mayhem together with his High gun injury and lots of Kill Skills.
However earlier than any of that, guess what! We’re going to put money into Synchronicity. That’s so far as we’ll be happening the Doubled Agent tree, however the further gun injury is simply so helpful whenever you’re using two Action Skills as Zane (which it’s best to at all times be doing – who wants grenades anyway?). After that I have a tendency to build up Below Cowl and our tankiness ranges earlier than heading over to the Hitman skill tree. So which means selecting up Hearty Inventory, Adrenaline, Stiff Higher Lip, and Assured Competence at first. These 4 Skills collectively have such implausible synergy – High protect ranges and injury resistance (tankiness) after which greater gun injury, accuracy, and Action skill cooldown charge (injury).
You’ll additionally unlock your two Barrier Augments of choice by doing this: All-Rounder (we love the dome) and Nanites Or Some Shite (higher shields, hurrah!). However now comes the enjoyable half. From this level onwards, we’re placing each single level into Hitman. In fact, we’ll begin with the whambo-combo of Violent Pace and Violent Momentum – and right here we see why it’s helpful to have a dome barrier: more room to stay Highly cell whereas still staying protected.
After that, except for Cool Hand (reload pace we will do with out) and Cold Bore (ditto with weapon swap pace), we’re going to max out each single skill within the tree. Violent Violence and Taking part in Soiled are implausible damage-dealing skill pickups, and when you decide up the capstone of Seein’ Pink, you’ll be capable of profit from them immediately initially of each combat whenever you use your Action Skills. With every new skill level you assign using this build, Zane will develop a lot stronger, whereas still remaining flexible and flexible sufficient to accommodate just about any playstyle.
Alright, that’s in all probability place to cease in the intervening time with our Borderlands 3 Zane build guide. Hopefully you’ve discovered a build or two that fits the way in which you wish to play the Operative – and if not, why not go build your individual using one of many above builds as a template?