Dauntless builds – the best builds for early game and late game

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Dauntless builds - the best builds for early game and late game
Dauntless builds – the best builds for early game and late game

Dauntless builds – the best builds for early game and late game

There are a number of various things that make up a great Build in Dauntless. Weaponry, Armour, Lantern, Cells, Perks, Potions, Grenades… It’s a good quantity to juggle without delay whenever you’re deciding upon your loadout to your subsequent Behemoth War. Permit us to raise a few of this burden with our Dauntless builds and loadouts guide, the place we’ll stroll you thru an early-game and a late-game Build for every totally different sort of weapon, full with suggestions and explanations of our decisions so you possibly can higher perceive the best way to put collectively your individual builds sooner or later.

This guide on builds and loadouts is only one a part of our bigger guides series on Dauntless, all of which you’ll be able to peruse from our central Dauntless guide & suggestions hub. There you’ll discover in-depth newbie’s explanations and helpful suggestions, in addition to Links to each different a part of our series, from the best Dauntless weapons and Dauntless cells/perks to methods on defeating every of the Dauntless Behemoths, and way more.

Dauntless builds guide – best builds for early-game and late-game

The right Build actually doesn’t exist in Dauntless, as a result of it relies upon totally on the Behemoth you’ll be dealing with subsequent, the weapon sort you’re most acquainted or expert with, and so forth. However the next builds ought to provide you with an honest thought of the place to place your supplies if you happen to’re unsure the place to start. Click on any of the Links beneath to skip forward to a specific part.

Weapons, Armour, and Cells in Dauntless

As talked about, there are a variety of various issues that go into making a Build in Dauntless and making your self absolutely ready for the approaching War. I received’t spend a lot time explaining every of them, as a result of… effectively… we have already got guides on these issues. So if you happen to’re confused a couple of specific alternative or a specific merchandise or piece of terminology beneath, then your best guess is to seek the advice of our Dauntless weapons, Dauntless armor, Dauntless cells/perks, or Dauntless crafting/provides guide relying on what wants answering.

Now let’s get into the builds themselves. I’ve put collectively two builds for every weapon sort, based mostly on a mixture of my very own findings and builds and the builds of others on-line that I’ve tried out and seen to work. The early-game builds are designed to be achievable with out an excessive amount of development (we’re speaking pre-Hellion degree, Tier 1-2 Perks, and many others.) – whereas the late-game builds are designed to be the perfect that the game can present, with absolutely upgraded gear, Tier 6 Perks, all that great things.

Word: for every Build I’ve supplied a Link to the Dauntless Builder website, a great tool that permits you to plan out and showcase your builds to the neighborhood. Bear in mind although that it robotically units your gear to the utmost doable degree, so the Links beneath might not be absolutely correct by way of the general Tiers of every Perk for the early-game builds.

Early-Game Sword Build

Early-Game Sword Build
Early-Game Sword Build
  • Weapon: Ember Cutlass (Embermane)
    Armour:
  • Head: Fiery Helm (Embermane)
  • Torso: Shell of the Swarm (Kharabak)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Gnasher Treads (Gnasher)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Bladestorm (x2), Sharpened (x2), Evasion (x2), Energized (x1)

This Build might be the best you’re gonna get for some time relating to breaking Behemoth elements in file time. The Ember Cutlass is a incredible early-game sword thanks primarily to its distinctive trait, which offers bonus Half damage in your seventh hit in a row – and the Evasive Fury Perk makes this even simpler to proc due to the assault velocity buff it gives everytime you dodge by means of an assault.

Gnasher Arms and Legs are a few of the earliest gear you possibly can lay your fingers on, however don’t underestimate them; they’re very viable decisions due to the Energy Cell slots they supply (most Energy Cells are extraordinarily highly effective) – and their Perks aren’t unhealthy to have both. The Fiery Helm gives additional assault velocity to your loadout, and the Shell of the Swarm chestplate is efficacious for its inherent Bladestorm perk and its Method Cell slot, which you should utilize to buff that Bladestorm even additional. All in all you’ve received a fantastic and straightforward to acquire Build for dancing by means of assaults and dealing huge Half damage in a brief house of time.

Late-Game Sword Build

  • Weapon: Inferno’s Razor (Hellion)
  • Special: Valiant Overdrive
  • Mod: Reactive Hilt
  • Head: Hellplate Casque (Hellion)
  • Torso: Light’s Virtue (Rezakiri)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Greaves of Valour (Valomyr)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Aetherhunter (x1), Cunning (x1), Knockout King (x1), Conduit (x1)

You’d higher get used to seeing the Hellion variants on the high of the ladder for every weapon set. Not solely are the distinctive traits extraordinarily highly effective, however additionally they present the best PPP (“Energy Perk Potential”) of any weapon. On this case the Inferno’s Razor gives the Overpower Perk, which is simply high quality for what we have now deliberate with this Build.

I’ve deviated a bit from the norm with this Build, exchanging the same old Predator Perk for Aetherhunter. However except for this, the outdated acquainted favourites are current: Tier-6 Overpower, Cunning, Ragehunter, and Aetheric Attunement for our Drask’s Eye Lantern. Mainly, stupendous quantities of harm, significantly when the Behemoths are enraged or aether-charged (which regularly occurs concurrently). The Knockout King helps to make your Overpower as helpful as doable, and the Conduit is there just because it’s the best factor to place into the Utility Cell slot you’ve gotten left over. All in all, with this Build you’ll have the ability to tear aside any Behemoth in a mere 2 minutes of preventing, so long as you keep away from getting hit.

Early-Game Axe Build

Early-Game Axe Build
Early-Game Axe Build
  • Weapon: Thundering Scythe (Drask)
  • Head: Brow of Ice (Pangar)
  • Torso: Draskscale Plate (Drask)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Gnasher Treads (Gnasher)
  • Lantern: Embermane’s Rapture (Embermane)
  • Cells: Overpower (x2), Ragehunter (x2), Knockout King (x1), Aetheric Attunement (x1), Robust (x1)

One other extraordinarily Energy Cell-heavy Build for the Axe, which is smart seeing because the Axe’s complete factor is to deal as a lot direct damage as doable. For our early-game Build we’ve opted for the wonderful Thundering Scythe, which supplies you a pure damage bonus in opposition to Behemoth heads, together with some Aetheric Attunement to your Embermane Lantern (which is by far your best option for Axes, I’ve discovered, to assist velocity up your assaults so they really land).

What’s good about this Build is that each one 4 Armour items provide you with some respectable Perks alongside a Energy Cell slot every. The Pangar helmet’s Knockout King synergises excellently with the Overpower Perk that you simply’ll add to your Cell slots, and Ragehunter is there for any remaining slots to offer you that additional damage potential in opposition to enraged Behemoths. The goal with this Build is, principally, simply to do your factor with the Axe. Goal for the pinnacle, continually cost up your assaults, pop your Lantern every time you possibly can for the additional assault velocity, and whale on the poor harmless Behemoth every time it will get staggered.

Late-Game Axe Build

  • Weapon: Valomyr’s Decree (Valomyr)
  • Special: Grim Onslaught
  • Mod: Volatile Axecore
  • Head: Hellplate Casque (Hellion)
  • Torso: Core of Ice (Pangar)
  • Arms: Grasp of Thorns (Koshai)
  • Legs: Hellplate Greaves (Hellion)
  • Lantern: Embermane’s Rapture (Embermane)
  • Cells: Aetheric Attunement (x2), Overpower (x2), Evasive Fury (x1), Ragehunter (x1), Aetherhunter (x1)

Valomyr’s Decree is, in my view, one of many highest Axes round, supplying you with pure Aetherhunter (and a Energy Cell slot we will use to buff it to Tier 6), and a bunch of additional damage with each full cost.

Our Armour is chosen rigorously to supply us with all of the Cell slots we have to buff all these inherent Perks as much as Tier 6 as effectively; so in complete, we’ve received top-tier Ragehunter, Overpower, Aetherhunter, Evasive Fury, and Aetheric Attunement to up our damage potential to the best possible degree; and we’ve additionally managed to web ourselves a +6 Fortress Perk, which supplies us an honest 100 Well being defend after not getting hit for 10 seconds – simply in case the Behemoth you’re dealing with by some means wakes up from its stupor as you’re slicing it up like sashimi.

Early-Game Hammer Build

Dauntless builds - the best builds for early game and late game
Dauntless builds – the best builds for early game and late game
  • Weapon: Ember Maul (Embermane)
  • Head: Brow of Ice (Pangar)
  • Torso: Shell of the Swarm (Kharabak)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Gnasher Treads (Gnasher)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Overpower (x3), Bladestorm (x1), Knockout King (x1), Evasion (x1), Stunning Vigour (x1)

Hammer builds will – and will – all the time revolve round Stagger damage, and benefitting from Staggered Behemoths. To that finish, this Build is jam-packed with Energy Cell slots so we will add all of the Overpower and Knockout King Perks we want (thanks once more, Gnasher Grips/Treads!).

With early-game Hammers, there are a good few viable choices, however I like the Ember Maul. It primarily does exactly the identical because the Ember Cutlass we used for our early-game Sword Build, however for Stagger damage as a substitute of Half damage. Plus, I discover it’s very helpful to have just a little little bit of assault velocity in Hammer builds to offset the Hammer’s main weak spot.

In actual fact, this Build may be very comparable in weapon and armour option to the Sword Build above – the one distinction in Armour is our Brow of Ice helmet, produced from Pangar stays (calm down; he’s a pushover actually), which gives a Energy Cell slot together with the inherent Knockout King Perk.

Late-Game Hammer Build

  • Weapon: Inferno’s Burden (Hellion)
  • Special: Mighty Landbreaker
  • Mod: Prolonged Clip
  • Head: Hellplate Casque (Hellion)
  • Torso: Light’s Virtue (Rezakiri)
  • Arms: Light’s Refuge (Rezakiri)
  • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Cunning (x1), Predator (x1), Conduit (x1)

Yeah, I don’t suppose you will get a lot better than this Build for the Hammer. Say hiya as soon as once more to some Hellion elements – specifically, the Head Armour and the weapon itself, each of which give good Energy Perks and room for different wonderful Perks similar to Cunning, Overpower, and Ragehunter.

We as soon as once more have Drask’s Eye as our Lantern for its loopy +30% damage prompt means; and far of this Build revolves round proccing it as typically as doable, with the Aetheric Attunement and Conduit Perks each maxed out to produce you with loopy DPS everytime you activate it. Add this to the bonus damage supplied by the Inferno’s Burden each sixth hit, and the top-tier Predator, Overpower, Ragehunter, and Cunning Perks… there aren’t many Behemoths that might stand the form of ache this Build can dish out.

Early-Game Chain Blades Build

Early-Game Chain Blades Build
Early-Game Chain Blades Build
  • Weapon: Flight of the Shrike (Shrike)
  • Head: Shrikedown Helm (Shrike)
  • Torso: Shell of the Swarm (Kharabak)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Dance of the Swarm (Kharabak)
  • Lantern: Shrike’s Zeal (Shrike)
  • Cells: Cunning (x3), Ragehunter (x2), Conditioning (x1), Aetheric Attunement (x1)

With Chain Blades, I’d actually simply save up till you attain Hellion, after which get the Inferno’s Fangs (beneath) – as a result of they’re by far the best Chain Blades at the moment in Dauntless. However if you happen to wished some Chain Blades to make use of earlier than Hellion, then you definately received’t go far mistaken with the Shrike’s variant. In actual fact, a number of this Build comes from the Shrike, which makes farming up the required supplies that a lot simpler.

The power of Chain Blades is that they hit so rattling quick. So you must make the most of this by bolstering your equipment with on-hit results and the like. That’s why we’ve overloaded this Build with Method Cell slots so you possibly can fill them with Cunning – a straight up probability to double your damage every hit. Your different damage potential comes from Ragehunter, the Bladestorm in your Torso, and your Shrike’s Zeal Lantern. We’ve additionally received Conditioning coming out of your weapon, legs, and one Cell slot, as a result of Chain Blades are very stamina-draining and also you’ll be grateful for that additional stamina regeneration.

Late-Game Chain Blades Build

  • Weapon: Inferno’s Fangs (Hellion)
  • Special: Merciless Riftstrike
  • Mod: Serrated Blades
  • Head: Hellplate Casque (Hellion)
  • Torso: Mantle of Thorns (Koshai)
  • Arms: Light’s Refuge (Rezakiri)
  • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Cunning (x2), Aetheric Attunement (x2), Conduit (x1), Overpower (x1), Ragehunter

Oh look! One other late-game Build with Hellplate Casque and a Hellion weapon! Severely, Energy Perks are OP in the meanwhile.

As with the early-game Build, you’ll wish to concentrate on Cunning as a result of Chain Blades are the weapon with which you’ll proc that Perk most frequently. Aetheric Attunement and Conduit are as soon as once more current and upgraded to Tier 6, so you will get probably the most use out of your Drask’s Eye Lantern. Add to that the same old suspects: Ragehunter, Predator, and Overpower, all Tier 6 as effectively. As with all our different late-game builds, the emphasis is on excessive DPS that’ll let you take down the hardest Behemoths in S++ time.

Early-Game War Pike Build

Early-Game War Pike Build
Early-Game War Pike Build
  • Weapon: Nayzaga’s Fang (Nayzaga)
  • Head: Shrikedown Helm (Shrike)
  • Torso: Quillspike Jacket (Quillshot)
  • Arms: Quillspike Grips (Quillshot)
  • Legs: Dance of the Swarm (Kharabak)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Savagery (x2), Barbed (x2), Energized (x2), Overpower (x1)

Normally, good builds for any weapon ought to concentrate on taking what that weapon does rather well to the subsequent degree. For the War Pike, this implies Wound damage, and Publicity (and if you happen to’re not sure about what this implies, take a look at the damage Varieties and War Pike sections in our Dauntless weapons, then pop again right here).

Our weapon of alternative right here is the Nayzaga War Pike, due to its Barbed Perk, which gives additional Wound damage, and its distinctive, which supplies you a contact of lifesteal in opposition to uncovered elements (synergy, yay!). The Armour has been chosen to produce you with all of the Method Cell slots you must buff your wounding as much as ridiculous ranges, with Perks like Barbed and Savagery – which the Quillshot items already comprise inherently, including additional gas to your blood-soaked hearth. Your two Utility Cell slots ought to ideally be stuffed with Energized so you possibly can ramp up your weapon cost meter rapidly, and unleash extra Concussive Payloads because of this.

Late-Game War Pike Build

  • Weapon: Inferno’s Arrow (Hellion)
  • Special: Concussive Payload
  • Mod: Balanced Spearhead
  • Head: Hellplate Casque (Hellion)
  • Torso: Quillspike Jacket (Quillshot)
  • Arms: Quillspike Grips (Quillshot)
  • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Predator (x1), Barbed (x1), Savagery (x1)

Early-Game Repeater Build

Early-Game Repeater Build
Early-Game Repeater Build
  • Weapon: Repeaters
  • Barrel: Shock for Impartial, Every thing else will depend on Behemoth ingredient
  • Chamber: Salvo Chamber
  • Grip: Captain’s Grip
  • Head: Fiery Helm (Embermane)
  • Torso: Shell of the Swarm (Kharabak)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Gnasher Treads (Gnasher)
  • Lantern: Drask’s Eye
  • Cells: Ragehunter (x2), Evasive Fury (x2), Evasion (x2), Aetheric Attunement (x1)

The Repeaters are vastly fashionable in the meanwhile in Dauntless due to their straightforward customisability, significantly with reference to switching out the Barrel between fights so that you’re all the time dealing the utmost quantity of harm to the Behemoth you’re dealing with subsequent. Except for this, every part else above is ready to offer you a great early-game setup to your Repeaters.

Our focus by way of Perks right here is initially on Evasive Fury (as a result of, as with the Chain Blades, assault velocity actually shines with Repeaters), and secondly on Ragehunter for that added damage potential. After which we’ve received a smattering of different good little Perks similar to Evasion, to assist land these dodges and proc Evasive Fury extra typically; and Aetheric Attunement, so you possibly can extra incessantly pop your Drask’s Eye Lantern, which is the place the majority of your damage potential will likely be coming from with this Build.

Late-Game Repeater Build

  • Weapon: Repeaters
  • Barrel: Shock for Impartial, Every thing else will depend on Behemoth ingredient
  • Chamber: Full-Bore Chamber
  • Grip: Captain’s Grip
  • Prism: Searing Prism
  • Mod: Lucky Journal
  • Head: Hellplate Casque (Hellion)
  • Torso: Mantle of the Rift (Riftstalker)
  • Arms: Gnasher Grips (Gnasher)
  • Legs: Dance of the Swarm (Kharabak)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Evasive Fury (x2), Overpower (x2), Conduit (x1), Aetheric Attunement (x1), Evasion (x1)

Late-game, I all the time go for the Full-Bore Chamber on Repeaters, as a result of the piercing nature of the pictures permits you to deal big damage to Behemoths so long as you goal them appropriately (for reference, it’s best to all the time goal for the longest journey time by means of the Behemoth so that you hit as many elements as doable). The Lucky Journal Mod is there to offer us some additional crit potential – and can be the explanation why I’ve uncared for so as to add any of the Cunning Perk to this Build.

As an alternative, we’ve jam-packed this loadout with Tier-6 Evasive Fury, Overpower, Ragehunter, and Conduit, which – together with our Drask’s Eye Lantern – leads to an unlimited DPS increase. Aetheric Attunement is current as soon as extra to assist velocity up the Lantern cost; and we’ve additionally added some Evasion besides. Total, this Build is a godsend for Repeater mains, placing a steadiness between assault velocity and sheer damage; and so long as you keep up shut and private, and make the most of your Empowered Reloads, there received’t be a Behemoth residing that… truly, let’s simply go away it at that. There received’t be a Behemoth residing.

And there you’ve gotten it. One early-game and one late-game Build for every of the weapons in Dauntless. However right here’s the cool half: they’re not meant to be definitive. There’ll all the time be room for experimentation and tweaking of builds to go well with specific playstyles or Behemoths; so use the builds above as a stepping stone down the trail of customizing your individual superpowered Dauntless loadouts.

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