Monster Hunter World: A Complete Weapon Tier List For Both Cooperative & Solo Play
Capcom’s Monster Hunter World, quickly to be celebrating its three yr anniversary, continues to be a energetic hub for players worldwide. Whether taking part in alone, with pals, or strangers over the Web, the sport’s challenging studying curve and broad number of obtainable play kinds is bound to create an extended and affluent career for any hunter exploring the ins and outs of the world of Astera.
Most players will keep on with weapons that accommodate their model of Hunting, while others may grasp a couple of with a view to praise their allies on staff hunts. As arduous as it may be to seek out the perfect gear, these considerations are very important for many who need to turn into nice players or hone their abilities. In Both cooperative and solo play, Both weapon has its ups and downs for Both scenario.
Co-Op Play: S-Tier
Hunting Horn – The Hunting Horn is definitely considered one of the best enhances to a well-balanced Hunting staff, with buffs galore. Topped with stable heavyweight combos, Hunting Horns aren’t only a status help, and might simply show themselves worthy on the battlefield.
Hammer – Any Hunting party wants their tank, and what higher weapon for injury than a Hammer? When paired with agile builds to distract targets, charged combos can topple any beast rapidly and effectively. When a staff is in dire straits, Hammer users rise to the problem and rapidly turn into the heroes of the hunt, particularly when backed by ranged help.
Co-Op Play: A-Tier
Bow/Heavy Bowgun – With a combo of close-range builds and Bows, Hunting squads can tag-team targets simply, with added status debuffs and more highly effective managed shots. The Light Bowgun, while preferable to some players, normally does much less for a staff’s general chemistry when in comparison with these heavier counterparts.
Gunlance/Lance – Lance players will discover that co-op is more accepting by way of their tanking strategies. Due to the imposed limits, Lances can achieve benefit if one other participant acts as their direct help, distracting or redirecting monsters from trapping them in a purely defensive state.
Cost Blade – The Cost Blade turns into a simple pick-up for brand spanking new players, and is an ideal medium-high injury attacker. With added distractions from other team-mates, the charged combos will be unleashed more simply and output a better vary of destruction.
Greatsword – In co-op, the potential of a Greatsword is not as substantial as a Hammer, although however a valued member of groups that do not have already got a tank. With nice energy comes nice accountability, and the timing of assaults is more essential than ever when teammates’ lives are on the road. Many will uncover this the arduous way after lacking combos aimed toward a swifter goal that prefers to not keep in place.
Co-Op Play: B-Tier
Light Bowgun – while some players desire this smaller model, the Heavy Bowgun is usually higher for team-based eventualities. Due to the character of ranged weapons, teammates will already be protecting of their help players, and the trade-off of dodging skill to wreck will turn into much less worthwhile.
Longsword – For a bigger staff, medium injury/dex builds will be moreordinarily useful, getting in smaller combos while the remainder of the staff both expenses assaults or spreads buffs. As talked about earlier than, some of these players come in useful when straight paired with a Lance or Hammer build.
Co-Op Play: C-Tier
Insect Glaive – while its aerial combos will be simpler to tug off while teammates are volleying assaults, the Insect Glaive would not appeal to most groups’ chemistry. Some hunters, however, have a particular connection to the Glaive and might show to be nice helps for heavy weapons.
Switch Axe – For a lot of the identical causes as solo play, the Switch Axe is a mediocre substitute for a Hammer or Greatsword consumer. From some players’ expertise, clunky failed combos and lessened agility will usually make for an embarrassing hunt.
Dual Blades – Dual Blades are an honest other to Longswords or Cost Blades, however low injury per hit means most combos could possibly be higher spent with a bigger weapon. So far as staff play, the Cost Blade or Longsword could also be a more helpful choice (with reference to slicing tails and such).
Co-Op Play: D-Tier
Sword and Shield – Sword and Shield users, while not usually frowned at in a big staff setting, can normally get replaced with a more helpful damage-dealing build. As with C-Tier weapons, Cost Blades and Longswords make for a greater general expertise.
Solo Play: S-Tier
Cost Blade – Many players desire the Cost Blade to the traditional Sword and Shield. Not solely does the Cost Blade enable distinctive buffs and assaults, but it surely makes for a improbable combo of Sword/Shield’s agility and Greatsword’s heavy blows and protection.
Greatsword – A modern traditional, the Greatsword is at all times a reliable companion in fight when used accurately. With blended protection and heavy combos, a seasoned participant could make their way out of robust situations simply. It is a tour de power in injury, as its restricted attain helps players to benefit from shut fight when approached by bigger targets.
Solo Play: A-Tier
Hammer – The perfect choice for a tank participant. Just like Greatswords, the Hammer is a perfect choice for not solely dealing injury, however toppling giant opponents. For solo play, however, the Hammer is more divisive because of its low-range and exact timing required to take advantage of out of fight.
Longsword – One other nice other to Greatswords, novices will discover themselves drawn to the modern attract of the Longsword and in search of to enhance with it. A mix of agility and combo injury, a hunter with the best build will discover themselves falling quick in love with the swift and chic nature of this weapon.
Solo Play: B-Tier
Switch Axe – The Switch Axe, while being a formidable combo machine and injury buffer, simply is not fairly as spectacular because the Greatsword. By way of design, the Switch Axe falls simply wanting being a heavy-load other to the Cost Blade, minus the satisfaction of a well-placed shield-parry combo.
Insect Glaive – The Insect Glaive is an attractive decide for newcomers and veterans alike. while the vary of combos and swift assault choices are enjoyable to unleash en masse, restricted injury and excessive studying curves will be much less agreeable relative to other choices. As well as, players will probably be spending a number of time within the air, which (while satisfying to attain) is tougher to tug off and attempts can simply fall flat.
Dual Blades – Just like Longswords, Dual Blades’ agility is nice for any participant capable of faucet into the weapon’s nuances. Combos will be enjoyable to tug off, however injury output normally means solely being allowed small hits earlier than having to run away and dodge assaults. This could make some more durable, increased ranked hunts in opposition to probably the most highly effective opponents much more challenging.
Solo Play: C-Tier
Bow – Most players will discover themselves intimidated by the ranged weapon roster when first beginning, however the Bow makes for a fantastic studying expertise. Particularly when paired with a targeted Palico staff to maintain a little bit distance between a participant and the monster.
Gunlance/Lance – Both variations make formidable tank weapons. The one drawback is a more restricted vary in single-player, as immobility makes for a troublesome hunt if matched with a speedy monster. With coordination and timing, although, they will however be extremely efficient.
Solo Play: D-Tier
Sword and Shield – Skilled hunters prize the flexibility of the Sword and Shield, while novices usually discover it starter weapon while studying. Many who reside, breathe and cosplay Monster Hunter, however, will discover that the Cost Blade gives a superior build, with perks from Sword/Shield and Greatswords mixed.
Hunting Horn – One other co-op based mostly weapon; the buffs included with the Hunting Horn, while helpful, do not attain Complete potential solo. The time it takes to crank out songs will not assist lone hunters, as they discover themselves charged by any monster in sight.
Light/Heavy Bowgun – while the Bow additionally adheres to a co-op based mostly model, Bowguns are barely more restricted of their mixed vary, injury, and buffs. A speedier goal will render players unable to volley assaults, and bigger monsters will probably be little greater than injury sponges to the fast shots taken between dodging and operating.