Monster Hunter World: A Complete Weapon Tier List For Both Cooperative & Solo Play

From the Longsword to the Charge Blade, these tier lists cover every weapon type in Monster Hunter: World, for both solo and multiplayer.

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Monster Hunter World: A Complete Weapon Tier List For Both Cooperative & Solo Play
Monster Hunter World: A Complete Weapon Tier List For Both Cooperative & Solo Play

Capcom’s Monster Hunter World, quickly to be celebrating its three year anniversary, continues to be a energetic hub for players worldwide. Whether or not taking part in alone, with pals, or strangers over the Web, the sport’s difficult studying curve and vast number of out there play kinds is bound to create a protracted and affluent profession for any hunter exploring the ins and outs of the world of Astera.

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Most players will persist with weapons that accommodate their fashion of Hunting, whereas others would possibly grasp a couple of with a purpose to praise their allies on workforce hunts. As arduous as it may be to search out one of the best gear, these concerns are very important for individuals who wish to turn into nice players or hone their abilities. In Both cooperative and solo play, Both weapon has its ups and downs for Both scenario.

Co-Op Play: S-Tier

Hunting Horn – The Hunting Horn is well thought of one of the best enhances to a well-balanced Hunting workforce, with buffs galore. Topped with strong heavyweight combos, Hunting Horns aren’t only a status assist, and might simply show themselves worthy on the battlefield.

Hammer – Any Hunting party wants their tank, and what higher weapon for injury than a Hammer? When paired with agile builds to distract targets, charged combos can topple any beast rapidly and effectively. When a workforce is in dire straits, Hammer customers rise to the problem and rapidly turn into the heroes of the hunt, particularly when backed by a good ranged assist.

Co-Op Play: A-Tier

Bow/Heavy Bowgun – With a combo of close-range builds and Bows, Hunting squads can tag-team targets simply, with added status debuffs and extra powerful managed pictures. The Mild Bowgun, whereas preferable to some players, normally does much less for a workforce’s general chemistry when in comparison with these heavier counterparts.

Gunlance/Lance – Lance players will discover that co-op is extra accepting by way of their tanking strategies. Due to the imposed limits, Lances can acquire benefit if one other participant acts as their direct assist, distracting or redirecting monsters from trapping them in a purely defensive state.

Cost Blade – The Cost Blade turns into a simple pick-up for brand spanking new players, and is an ideal medium-high injury attacker. With added distractions from different team-mates, the charged combos will be unleashed extra simply and output a better vary of destruction.

Greatsword – In co-op, the potential of a Greatsword is not as substantial as a Hammer, although nonetheless a valued member of groups that do not have already got a tank. With nice energy comes nice responsibility, and the timing of assaults is extra essential than ever when teammates’ lives are on the road. Many will uncover this the arduous manner after lacking combos geared toward a swifter goal that prefers to not keep in place.

Co-Op Play: B-Tier

Mild Bowgun – Whereas some players choose this smaller model, the Heavy Bowgun is mostly higher for team-based situations. Due to the character of ranged weapons, teammates will already be protecting of their assist players, and the trade-off of dodging means to wreck will turn into much less worthwhile.

Longsword – For a bigger workforce, medium injury/dex builds will be extraordinarily useful, getting in smaller combos whereas the remainder of the workforce both expenses assaults or spreads buffs. As talked about earlier than, most of these players turn out to be useful when straight paired with a Lance or Hammer construct.

Co-Op Play: C-Tier

Insect Glaive – Whereas its aerial combos will be simpler to drag off whereas teammates are volleying assaults, the Insect Glaive does not entice most groups’ chemistry. Some hunters, nonetheless, have a particular connection to the Glaive and might show to be nice helps for heavy weapons.

Change Axe – For many of the similar causes as solo play, the Change Axe is a mediocre substitute for a Hammer or Greatsword user. From some players’ expertise, clunky failed combos and lessened agility will usually make for an embarrassing hunt.

Twin Blades – Twin Blades are an honest various to Longswords or Cost Blades, however low injury per hit means most combos could possibly be higher spent with a bigger weapon. So far as workforce play, the Cost Blade or Longsword could also be a extra helpful choice (with reference to slicing tails and such).

Co-Op Play: D-Tier

Sword and Shield – Sword and Shield customers, whereas not usually frowned at in a big workforce setting, can normally get replaced with a extra worthwhile damage-dealing construct. As with C-Tier weapons, Cost Blades and Longswords make for a greater general expertise.

Solo Play: S-Tier

Cost Blade – Many players choose the Cost Blade to the basic Sword and Shield. Not solely does the Cost Blade permit distinctive buffs and assaults, but it surely makes for a improbable combo of Sword/Shield’s agility and Greatsword’s heavy blows and protection.

Greatsword – A contemporary basic, the Greatsword is at all times a dependable accomplice in fight when used appropriately. With combined protection and heavy combos, a seasoned participant could make their manner out of robust conditions simply. It is a tour de drive in injury, as its restricted attain helps players to benefit from shut fight when approached by bigger targets.

Solo Play: A-Tier

Hammer – The perfect choice for a tank participant. Just like Greatswords, the Hammer is a perfect choice for not solely dealing injury, however toppling giant opponents. For solo play, nonetheless, the Hammer is extra divisive as a result of its low-range and exact timing required to make the most out of fight.

Longsword – One other nice various to Greatswords, freshmen will discover themselves interested in the modern attract of the Longsword and in search of to enhance with it. A mix of agility and combo injury, a hunter with the suitable construct will discover themselves falling quick in love with the swift and chic nature of this weapon.

Solo Play: B-Tier

Change Axe – The Change Axe, whereas being a formidable combo machine and injury buffer, simply is not fairly as spectacular because the Greatsword. When it comes to design, the Change Axe falls simply in need of being a heavy-load various to the Cost Blade, minus the satisfaction of a well-placed shield-parry combo.

Insect Glaive – The Insect Glaive is an attractive choose for newcomers and veterans alike. Whereas the vary of combos and swift assault choices are enjoyable to unleash en masse, restricted injury and excessive studying curves will be much less agreeable relative to different choices. As well as, players will probably be spending numerous time within the air, which (whereas satisfying to realize) is more durable to drag off and makes an attempt can simply fall flat.

Twin Blades – Just like Longswords, Twin Blades’ agility is nice for any participant in a position to faucet into the weapon’s nuances. Combos will be enjoyable to drag off, however injury output normally means solely being allowed small hits earlier than having to run away and dodge assaults. This will make some harder, greater ranked hunts towards essentially the most powerful opponents much more difficult.

Solo Play: C-Tier

Bow – Most players will discover themselves intimidated by the ranged weapon roster when first beginning, however the Bow makes for an ideal studying expertise. Particularly when paired with a centered Palico workforce to maintain a little bit distance between a participant and the monster.

Gunlance/Lance – Both variations make formidable tank weapons. The one drawback is a extra restricted vary in single-player, as immobility makes for a troublesome hunt if matched with a speedy monster. With coordination and timing, although, they will nonetheless be extremely efficient.

Solo Play: D-Tier

Sword and Shield – Skilled hunters prize the flexibility of the Sword and Shield, whereas freshmen usually discover it a good starter weapon whereas studying. Many who stay, breathe and cosplay Monster Hunter, nonetheless, will discover that the Cost Blade offers a superior construct, with perks from Sword/Shield and Greatswords mixed.

Hunting Horn – One other co-op primarily based weapon; the buffs included with the Hunting Horn, whereas helpful, do not attain Complete potential solo. The time it takes to crank out songs will not assist lone hunters, as they discover themselves charged by any monster in sight.

Mild/Heavy Bowgun – Whereas the Bow additionally adheres to a co-op primarily based fashion, Bowguns are barely extra restricted of their mixed vary, injury, and buffs. A speedier goal will render players unable to volley assaults, and bigger monsters will probably be little greater than injury sponges to the short pictures taken between dodging and working.

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