Oxygen Not Included guide: how to ace your first 30 cycles in ONI

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Oxygen Not Included guide: how to ace your first 30 cycles in ONI
Oxygen Not Included guide: how to ace your first 30 cycles in ONI

Oxygen Not Included guide: how to ace your first 30 cycles in ONI

Oxygen Not Included is certainly one of my very favorite games. And it’s additionally only recently been launched, which implies a complete wave of bright-eyed players have simply begun their very own journey into this hilarious, stunning, infernally complex suffocation simulator.

So, to all these players: that is the Oxygen Not Included guide that I want I had once I was first beginning out. Up to date for the complete launch of ONI, I’ll undergo all the Difficultys you’ll have to unravel in your first 30 cycles step-by-step, and present you how to use this first month to create a beautiful, elegant, and totally functional base.

Oxygen Not Included guide: your first 30 cycles

Oxygen Not Included is a tremendously spectacular simulation, and there’s an terrible lot to study protecting your duplicants (or “dupes”) alive that the sport doesn’t train you. For instance my factors, I’ll refer to numerous screenshots from the first 30 cycles in my newest recreation. If you wish to have precisely the identical expertise as I did, listed here are the main points you want:

Difficulty: Survival
Asteroid: Terra
Seed: 616868630

This Oxygen Not Included guide will assume some very basic knowledge – how to dig, how to construct, how to set priorities, and so forth. I’ve sorted the Oxygen Not Included guide into varied “problems” that you just’ll want to unravel with the intention to maintain your dupes alive and completely happy. So, let’s start!

[Cycle 0] The Problem of Duplicants – Oxygen Not Included guide

The Problem of Duplicants
The Problem of Duplicants

The first main aspect of any Oxygen Not Included recreation is deciding upon your beginning three dupes. There are a couple of basic tips right here that I at all times observe:

  • Attempt to discover one good researcher, one good operator, and one good digger or constructor.
  • Look out for constructive traits which offer you attribute bonuses, reminiscent of Evening Owl, Early Chicken, Buff, and so forth.
  • These are the one damaging traits you need to be proud of: Gastrophobia, Pacifist, Squeamish, Yokel, Irritable Bowel, and Small Bladder. The remainder are rather more hassle than the dupes are value.

You’ll be able to see above the three dupes I settled on. If, like me, you find yourself with a Evening Owl in your group, then whereas they’re sleeping on the finish of your first cycle you need to head into the scheduling tab and create a brand new schedule for that dupe, in order that they’re at all times at work throughout the three default “sleeping blocks”.

[Cycle 1] The Problem of Urine & Sleep – Oxygen Not Included guide

Oxygen Not Included starts you in the middle of an asteroid, with nothing but three dupes, a Printing Pod, and a Ration Box of food, and a vague indication to start digging. Stumped? I don’t blame you.
Oxygen Not Included starts you in the middle of an asteroid, with nothing but three dupes, a Printing Pod, and a Ration Box of food, and a vague indication to start digging. Stumped? I don’t blame you.

So, you’ve landed in the midst of an asteroid, and already our conaspectration has turned in direction of urination. The highest precedence in your first cycle is to determine a latrine space: dig out a dead-end somewhere close by, and construct two Outhouses on the finish of it, with two Wash Basins on the entrance with their arrows pointing away from the Outhouses (in order that dupes wash their palms when exiting the latrine space).

However that’s not all! The opposite important factor you want is a provide of water: else your Wash Basins gained’t perform. So dig in direction of the closest provide and construct a Pitcher Pump to suck up all that beautiful soon-to-be-germ-infested water.

When you’ve received these three Difficultys working, the speedy disaster is over. You’re now not at risk of your dupes portray your asteroid yellow. The subsequent step is to determine an preliminary barracks space the place your dupes can sleep, so plop down three Cots in a separate room close to the Latrine.

[Cycle 2] The Problem of Power & Research – Oxygen Not Included guide

This is what I accomplished in my first cycle: two Outhouses, two Wash Basins (always have as many Wash Basins as Outhouses), a Pitcher Pump, three Cots, and the beginnings of the next step, which is…
This is what I accomplished in my first cycle: two Outhouses, two Wash Basins (always have as many Wash Basins as Outhouses), a Pitcher Pump, three Cots, and the beginnings of the next step, which is…

Now that your dupes have a spot to alleviate themselves, it’s time to look in direction of Power. Lots of the options to the assorted Difficultys that come up all through Oxygen Not Included require Power. For now, all we’ll want is a single Manual Generator hooked as much as a pair of Batteries.

The first two stuff you’ll want that require Power are a Research Station (so you’ll be able to set your researcher to work pondering up new methods to unravel Difficultys), and an Oxygen Diffuser. The Oxygen Diffuser gained’t be wanted for one more cycle or two however you would possibly as properly construct all of it now and disable the Diffuser till all of the pure Oxylite offering Oxygen to your base has run out.

Bear in mind to hook all of it up with wires! In complete, you’ll want 1200-1400 Copper Ore to create all this, so be sure to mine any speedy patches of Copper Ore round your beginning location.

[Cycle 3] The Problem of Food – Oxygen Not Included guide

You might as well place all of these buildings on the same level, so that you can save on Copper Ore by connecting it all via a single line of wire.
You might as well place all of these buildings on the same level, so that you can save on Copper Ore by connecting it all via a single line of wire.

We’ve sorted our preliminary Power provide and the basic wants of our dupes, however the Food in our Ration Field gained’t final us lengthy. Our plan for getting us by way of the first hundred cycles or extra will probably be to construct a Mealwood farm so we are able to feed our dupes with Liceloaf, however we’re not fairly prepared for that but, and we’d like our dupes to not starve within the interim.

So, on Cycle Three our priorities are twofold: first, we have to get our researcher began on the “Farming” part of the tech tree, starting with first Farming and heading instantly on to Meal Preparation. And second, we have to construct and hook up a Microbe Musher and set it to churn out infinite Mush Bars – as a result of Food poisoning is preferable to hunger.

Moreover this, Cycle Three is an effective time to increase the bottom somewhat extra. You’ll see under I’ve positioned doorways on the entrances to our lavatory and barracks space in order that we get the Morale increase from these accomplished rooms (for those who’ve no thought what I’m speaking about, hit F11 in-game to convey up the Room Overlay). Your Printing Pod will even provide the choice for a fourth dupe this cycle. Use the identical standards as I laid out firstly of this guide. If there are not any appropriate candidates, you’ll be able to at all times choose the non-dupe providing, or reject it altogether. Bear in mind, extra dupes isn’t at all times a superb factor as you’ll have to maintain them fed and oxygenated. They’ve gotta be definitely worth the hassle.

[Cycle 4] The Problem of Food, Part 2 – Oxygen Not Included guide

By the end of Cycle 3, I have a fourth Dupe with Cot installed, Basic Farming researched, and a Microbe Musher hooked up and ready to churn out Mush Bars until we can transition over to Liceloaf.
By the end of Cycle 3, I have a fourth Dupe with Cot installed, Basic Farming researched, and a Microbe Musher hooked up and ready to churn out Mush Bars until we can transition over to Liceloaf.

The Food Saga continues. Hopefully by this time your researcher may have completed researching Meal Preparation, which is able to mean you can get beginning together with your Mealwood Farm utilizing your shiny new Farm Tiles.

For the bottom structure I’m utilizing (eight dupes per barracks), it’s a good suggestion to put down a farm of 30 Farm Tiles, which will probably be simply sufficient to maintain all eight dupes fed. It’s okay for those who don’t have sufficient Mealwood seeds for all of them proper now; simply plant nonetheless many you’ll be able to.

[Cycle 5] The Problem of Oxygen & Algae – Oxygen Not Included guide

This task may take more than a single cycle to complete. Here I am in the middle of Cycle 5, just about to actually plant my Mealwood seeds.
This task may take more than a single cycle to complete. Here I am in the middle of Cycle 5, just about to actually plant my Mealwood seeds.

Whilst you’re getting your Mealwood Farm arrange, it is a good time to show your Oxygen Diffuser again on for those who disabled it earlier. You’re probably to not have rather more Oxylite left by Cycle 5.

The opposite factor to take inventory of is your materials reserves. Verify the dropdown menu on the right-hand facet of your display screen for something you’re low on, significantly Algae and Copper Ore as these are important and barely rarer than the standard Filth and Sandstone that every thing is made out of in your beginning biome.

Additionally be sure to proceed researching. Your Research dupe ought to do little else. After Meal Preparation is completed, beeline to Superior Research after which choose up Power Regulation for the Jumbo Batteries it provides you.

And now could be a superb time so as to add a second Manual Generator to your Power station so to simply maintain Oxygen Diffuser, Research Station, and Microbe Musher powered always.

[Cycle 6] The Problem of Storage & Pollution – Oxygen Not Included guide

Looking at the Oxygen Overlay, you can see some areas of my base had started to darken after the Oxylite ran out; but with the Oxygen Diffuser now running, things are already starting to brighten.
Looking at the Oxygen Overlay, you can see some areas of my base had started to darken after the Oxylite ran out; but with the Oxygen Diffuser now running, things are already starting to brighten.

You’ll no doubt have tonnes of particles littering each floor of your base, which dupes hate with a ardour (try how a lot of an affect particles makes on the Decor Overlay utilizing F8). So that you’ll have to create a bunch of Storage Bins so dupes have somewhere to place all this trash. I’d advocate 10-15 Bins to start with, somewhere off to the facet of your base.

The opposite Problem is barely extra complex. We’re going to put in a Water Lock in order that we have now a spot to retailer the nasty polluted supplies that come from our Latrine. Outhouses produce Polluted Filth, and Wash Basins produce Polluted Water. Each these items cough out Polluted Air, which isn’t good to have floating round. Hence the Water Lock.

A Water Lock is a approach of making an airtight barrier between two areas, and it’s actually very simple. Verify under for reference: you’ll want a V-shaped despair within the floor, and also you’ll want to put in a Bottle Emptier subsequent to it, with Auto-Bottle enabled in order that dupes will fill the area up with water. As soon as it’s executed, deconstruct the Bottle Emptier, and construct a Compost Heap (for the Polluted Filth) and one other Bottle Emptier over a small pit (for the Polluted Water) on the opposite facet.

And there you will have it! You now have a strategy to dispose of Polluted materials with out it consistently introducing Polluted Air into your base. Dupes gained’t like going there a lot (they don’t prefer to journey by way of water), however fortunately they’ll solely have to go there sparingly anyway.

[Cycle 7] The Problem of Morale & Rot – Oxygen Not Included guide

On the left, you can see my Water-Locked pollution area in progress, with room for both Compost and a small Polluted Water dump. Meanwhile, on the right, you can see the beginnings of my storage area.
On the left, you can see my Water-Locked pollution area in progress, with room for both Compost and a small Polluted Water dump. Meanwhile, on the right, you can see the beginnings of my storage area.

Now that your storage space is constructed, it’s most likely an thought at this level to simply set everybody who isn’t on vital duties (Research, offering Power) to comb up the particles all through your base, as a result of Dupes hate mess.

One other factor value contemplating for those who haven’t executed so already is popping all of your rooms into precise rooms to achieve the related morale bonus. With lavatory and barracks this will probably be simple; you’ll be able to see under that I’ve additionally began placing collectively a Recreation Room and a Therapeutic massage Clinic (requires Employment and Inaspect Decor techs) for much more of a morale increase.

One other massive vital factor to know is that your Food will rot inaspect a couple of cycles for those who don’t maintain it in a sterile atmosphere. Fortuitously, there’s a simple answer to this. Deconstruct your Ration Field, and construct one other one on the backaspect of your base the place it’s 100% CO2. Carbon Dioxide is sterile, so your Food will probably be preserved eternally so long as the CO2 stays there.

Lastly, proceed to Research! Construct a Tremendous Laptop for those who haven’t already executed so, and begin heading in direction of the Sanitation and Distillation techs.

All it will most likely take a number of cycles, and that’s okay, since you’ve earned your self a little bit of a respite from the “at all times one thing to repair” mindset that Oxygen Not Included forces you to undertake.

[Cycle 12] The Problem of Transportation – Oxygen Not Included guide

Massage Clinic on the left, and Recreation Room on the right. Massage Tables are a hell of a drain on your power at this point, so I would keep them disabled for now.
Massage Clinic on the left, and Recreation Room on the right. Massage Tables are a hell of a drain on your power at this point, so I would keep them disabled for now.

Fireplace Poles are nice, and you need to plan from Cycle 1 to include them into your base. They value a good quantity of Copper Ore, however they drastically enhance the effectivity of your base and the transportation of your dupes. Refined Renovations is the tech you want, so make a begin in direction of that for those who haven’t already, after which put some Fireplace Poles down beaspect your basic ladders.

If in case you have some spare dupe-power, you may also need to take this time to exchange any pure flooring, partitions, and ceilings to your base with Tiles, as a result of not solely do they enhance decor and morale, however additionally they enable dupes to run sooner by way of your base.

[Cycle 15] The Problem of Water – Oxygen Not Included guide

By the start of Cycle 15, I have two Fire Poles next to my main ladders. You will also notice my attempts to move the wide flat expanse of water that used to exist below my bathroom into a nice neat reservoir.
By the start of Cycle 15, I have two Fire Poles next to my main ladders. You will also notice my attempts to move the wide flat expanse of water that used to exist below my bathroom into a nice neat reservoir.

It’s possible you’ll not want to do that for those who received fortunate together with your world seed, however I wanted to at round this level, so I’ll embrace it. Our subsequent massive undertaking would require us to have an excessive amount of readily accessible water, and whereas I’ve a pleasant quantity already, it might undoubtedly be improved.

Should you’re enjoying together with the identical seed, you’ll have observed an unlimited provide of water above the bottom, which might be excellent if not for its terrible positioning. So I made a decision to create a single-block tunnel by way of my base (walling it off so I don’t drown every thing in water), and drilled into the underaspect of the water reservoir above so it relocates to a extra accessible place. As I stated, you might not want to do that, however for those who do, then that is the way it’s executed!

[Cycle 18] The Problem of Urine, Part 2 – Oxygen Not Included guide

The breakthrough moment as my dupes drill into the bottom of the enormous water reservoir above my base, and it all deluges down through the carefully crafted tunnel in my base to top up my existing reservoir. Feels good man.
The breakthrough moment as my dupes drill into the bottom of the enormous water reservoir above my base, and it all deluges down through the carefully crafted tunnel in my base to top up my existing reservoir. Feels good man.

Your first massive undertaking, and your first foray into the great world of plumbing, would be the creation of a fully-functional Washroom, containing Toilets, Sinks and Showers. You’ll additionally want a Liquid Pump on the backaspect of your water reservoir, and a tonne of Liquid Pipes and Wires connecting all of it correctly.

Feels like quite a bit, and it’ll take you a couple of cycles, but it surely’s not that dangerous actually. Verify the under picture as a guide on how to hook all of it up. I initially fed the polluted water from the Washroom immediately right into a Water Sieve, which feeds clear water again into the Washroom, making a closed loop. And that is undoubtedly a superb factor to do afterward; however as has been identified to me, at this level it is perhaps value saving on Power and persevering with to gather the Polluted Water within the gap you’ve dug, so to finally use it for a Reed Fiber Farm (which requires Polluted Water and doesn’t care about germs).

However in any case, congratulate your self – that was the largest undertaking you wanted to finish inaspect your first 30 cycles!

[Cycle 23] The Problem of Oxygen, Part 2 – Oxygen Not Included guide

The picture gives you an idea of a closed loop situation, which will run until the Liquid Reservoirs are filled up (this will take perhaps 80-100 Cycles), but for now you don’t need the Reservoirs or the Water Sieve – just drop the Polluted Water into the hole you’ve dug, as before.
The picture gives you an idea of a closed loop situation, which will run until the Liquid Reservoirs are filled up (this will take perhaps 80-100 Cycles), but for now you don’t need the Reservoirs or the Water Sieve – just drop the Polluted Water into the hole you’ve dug, as before.

It is a good time to revisit your Oxygen state of affairs and see in case your dupes are getting all of the life-giving gases they want. If not, then merely add one other Oxygen Diffuser. It’ll deplete extra Power and Algae, however your state of affairs with each needs to be advantageous, and apart from, they solely run when the ambient fuel strain is under most, so it’s not like they’ll each be working 24/7.

[Cycle 25] The Problem of Food, Part 3 – Oxygen Not Included guide

I decided to deconstruct one of the two Massage Tables that I wasn’t using anyway, so I could add another Oxygen Diffuser higher up in my base.
I decided to deconstruct one of the two Massage Tables that I wasn’t using anyway, so I could add another Oxygen Diffuser higher up in my base.

Should you haven’t executed so already, I’d place down a Farm Station in the identical room as all of your Mealwood so you’ll be able to profit from the Greenhouse room morale bonus. Now’s additionally a superb time to seek out a great place for a Mess Corridor for those who haven’t already. All you want for now’s a room with a door and eight or so Mess Tables inaspect. Should you’ve received an artist and the required techs, you’ll be able to set them happening turning it right into a Nice Corridor too, for much more morale!

[Cycle 30] The Problem of What To Do Subsequent – Oxygen Not Included guide

Congratulations! No doubt you’ve reached Cycle 30 with relative ease for those who adopted this Oxygen Not Included guide. Right here’s my base at across the Cycle 30 mark, for reference:

Now you’re entering what I might name the mid-game. Right here the Difficultys that want fixing are additional aaspect, however require rather more time to unravel. Difficultys like placing collectively a correct Power Station full of Coal Mills and Hydrogen Mills (ideally inaspect an Ice Biome full of Wheezeworts in order that nothing overheats). Difficultys like constructing a self-powered Electrolyzer System (generally known as a “SPOM” – Self-Powered Oxygen Module) that makes use of water as an alternative of Algae to pump Oxygen by way of your base. Difficultys like exploring into different biomes in your seek for Cool Steam Vents and Pure Gasoline Geysers so your base can attain the subsequent degree by way of Power era and self-sufficiency.

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