Risk of Rain 2 characters guide – skills, builds, stats & tips for all Risk of Rain characters

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Risk of Rain 2 characters guide
Risk of Rain 2 characters guide

Risk of Rain 2 characters guide – skills, builds, stats & tips for all Risk of Rain characters

Your preliminary alternative out of the Risk of Rain 2 characters roster plays a vital position within the size and flavour of your run. From the Mercenary to the Commando, from the Huntress to the Engineer, every character comes outfitted with a special collection of assaults, skills, stats, and viable builds and methods – all of which we’ll go over in our Risk of Rain 2 characters guide. Under you’ll discover detailed info on every of the six survivors at the moment within the recreation, together with sensible tips about how one can get essentially the most out of every character.

This characters and survivors guide is only one a part of our bigger collection of Risk of Rain 2 guides, all of which you’ll peruse by heading over to our predominant Risk of Rain 2 guide web page. You’ll discover every thing from beginner-friendly explanations to helpful tips and hyperlinks to different areas of our guides, from Risk of Rain 2 challenges to Risk of Rain 2 enemies, and way more.

Risk of Rain 2 characters guide – skills, builds, tips

Risk of Rain 2 already options six absolutely fleshed out characters, every with their very own distinctive skills and playstyles, and there’s likely extra to come back as the sport continues to push via early entry. So there’s a good quantity to get via with this characters guide. Click on on any of the hyperlinks under to skip forward to a piece or survivor of your alternative.

Risk of Rain 2 characters & skills overview

Every time you start a brand new run in Risk of Rain 2, you’ll be prompted to pick out your character, or “survivor”. In case you’ve simply began taking part in, then you definately’ll solely have entry to the primary character: the Commando. The opposite characters are unlocked by finishing a particular problem in-game for every of them. For full particulars on how one can unlock the entire characters (and objects) within the recreation, take a look at our Risk of Rain 2 challenges guide.

Every character operates in a really totally different method, due to their distinctive units of skills. Every character has a main ability (your predominant assault); a secondary ability (your secondary assault, normally on a brief cooldown); a utility ability (one other activatable means on cooldown, normally mobility-based); and a particular ability (a extra highly effective means on a bigger cooldown, normally offensive in nature). A few characters (MUL-T and Mercenary) have additional traits and/or skills apart from these predominant 4, however these core ability units are what give every character a singular playstyle.

Other than the talents, there are specific different stats assigned to every character, corresponding to your most Well being and Harm; the speed at which your Well being regenerates; whether or not you could have any damage-reducing Armor; and so forth. Every character additionally has a motion pace stat, which I’ve uncared for to incorporate within the tables under for the straightforward purpose that each character has precisely the identical motion pace: 7 metres per second, which will increase to 10.15 while sprinting (a 45% enhance).

Under you possibly can view each the stats and skills for every character, alongside our personal tips and ideas on good methods and item builds. We’ll be speaking loads about particular objects within the under sections, so should you’d like some extra info on the objects in query make sure you take a look at our Risk of Rain 2 objects guide.

Commando tips, stats & skills

Commando tips, stats & skills
Commando tips, stats & skills
Health 110 (+33 per level)
Damage 12 (+2.4 per level)
Primary Skill
(Default:
Left-Click)
Double Tap
Shoot twice for 2×90% damage.
Secondary Skill
(Default:
Right-Click)
Phase Round
Fire a piercing bullet that hits all enemies in a line for 230% damage.
Cooldown: 3s
Utility Skill
(Default: Shift)
Tactical Dive
Roll a short distance.
Cooldown: 4s
Special Skill
(Default: R)
Suppressive Fire
Fire rapidly, stunning enemies for 6×100% damage.
Cooldown: 9s

Commando is the primary playable character in Risk of Rain 2, and it’s straightforward to see why. Their skillset is impressively beginner-friendly, with three easy-to-use offensive skills on quick cooldown, alongside the ever-useful Tactical Dive ability, which feels like one thing footballers do loads, however on this case permits you to roll out of the way in which of assaults or cross distances even sooner than simply sprinting.

The low cooldowns of all Commando’s skills permits you to chain collectively your assaults very simply. Specifically, you need to intersperse your Double Faucets with Part Rounds, as a result of every use of Part Spherical will reset the bloom (learn: accuracy) of your main assaults. Suppressive Fire ought to be used as typically as doable for that additional enhance in DPS, however its true energy comes with the stun impact, which lets you reliably interrupt harmful assaults such because the Stone Golem’s laser or the Beetle Guard’s long-range strikes (for tonnes extra data on all of the totally different monsters within the recreation, have a learn of our Risk of Rain 2 enemies if you get the prospect).

So far as item builds are involved, Commando’s versatility permits you to go in many alternative instructions with out an excessive amount of hassle. There are not any unhealthy selections right here, however should you’re simply beginning out, you need to at all times take care of objects that provide you with better DPS over objects that enhance your survivability. Assault pace, important hit probability, and on-hit objects such because the Ukulele or Kjaro’s Band ought to at all times be high precedence. Stun Grenade is one other nice pickup for any character, and mixed with Commando’s Suppressive Fire you possibly can very simply hold nearly all of threats surprised and passive till you kill them.

A pair extra helpful tidbits: Part Rounds can journey via terrain, permitting you to deal harm while behind cowl. Your predominant assault has some vital harm drop-off over longer distances, so use Part Rounds to deal good harm at lengthy vary. Suppressive Fire additionally has harm drop-off, nevertheless it additionally has a slight auto-aim about it, permitting you to hit targets even should you’re not fairly aiming on them.

MUL-T tips, stats & skills

MUL-T tips, stats & skills
MUL-T tips, stats & skills
Health 200 (+60 per level)
Armor 20 (16.67% damage reduction)
Damage 11 (+2.2 per level)
Primary Skill
(Default:
Left-Click)
Auto-Nailgun
Rapidly fire nails for 60% damage. Fires six nails when initially pressed.
Secondary Skill
(Default:
Right-Click)
Blast Canister
Launch a stun canister for 220% damage. Drops stun bomblets for 5×44% damage.
Cooldown: 6s
Utility Skill
(Default: Shift)
Transport Mode
Zoom forward, gaining 200 Armor, and additional speed. Deals 250% damage to enemies in the way. Deals more damage at higher speeds.
Cooldown: 8s
Special Skill
(Default: R)
Retool
Switches his primary fire between the rapid Auto-Nailgun and a piercing heavy-damage Rebar Puncher that deals 600% damage.
Additional Skills Multifunctional
MUL-T can hold two equipment at once. The active equipment is swapped by using Retool.
Cooldown: 0.5s

MUL-T takes fairly a bit extra getting used to than Commando does, however repays this additional dedication with nice survivability and harm potential over any distance. Very first thing you need to discover is that your Retool ability permits you not solely to modify between two totally different Gear slots however between your two totally different main assaults: the Auto-Nailgun, an exceptionally fast-firing however inaccurate assault; and the Rebar Puncher, which fees as much as unleash a devastating piercing blast for 600% of your regular harm.

The Rebar Puncher is amazingly correct over any distance, making it your superb long- and mid-range choice. the Nailgun is so inaccurate that it ought to solely be used at close-range, however it will probably soften away enemies with its wonderful DPS. Other than this, similar to with Commando you could have a dependable stun in your Blast Canister that you need to use at any time when it’s not on cooldown; and your Transport Mode, while it might not look like a lot at first, offers you a whopping 200 Armor when you’re utilizing it. Including on MUL-T’s preliminary 20 Armor, this makes for almost a 70% harm discount with Transport Mode in impact. So that is principally your good previous “get me the hell out of this example” button.

One factor to remember is that Hopoo have added a hidden worth referred to as the “proc coefficient”, which principally means how typically on-hit results really come into impact. With MUL-T this modifier could be very low, as a result of if it weren’t, their Nailgun’s insane price of fireside would imply the on-hit results proc on a regular basis, making them completely overpowered. Nonetheless, some objects are nonetheless exceptionally highly effective with the Nailgun, such because the Ocular HUD, which is able to double your already appreciable harm while it’s in impact.

Crowbars are extra helpful with high-damage single-shot skills, which makes them an ideal match for MUL-T’s Rebar Puncher. Motion bonuses are essential for MUL-T as effectively, as a result of though their Transport Mode could be very helpful, it isn’t as fast for dodging and getting out of conditions as Commando’s roll or Huntress’s teleport. I’d additionally say that MUL-T is maybe the character finest fitted to a Formed Glass run as a result of their already excessive harm, Well being, and Armor values – however in fact, it’s nonetheless a threat that will or could not repay.

Huntress tips, stats & skills

Huntress tips, stats & skills
Huntress tips, stats & skills
Health 90 (+27 per level)
Damage 12 (+2.4 per level)
Primary Skill
(Default:
Left-Click)
Strafe
Fire a seeking arrow for 150% damage. Can be used while sprinting.
Secondary Skill
(Default:
Right-Click)
Laser Glaive
Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Cooldown: 7s
Utility Skill
(Default: Shift)
Blink
Disappear and teleport forward.
Cooldown: 7s
Special Skill
(Default: R)
Arrow Rain
Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 225% damage per second.
Cooldown: 17s

Huntress is the favorite of many Risk of Rain 2 gamers as a result of her ease of use, her wonderful mobility, and her late recreation potential. I say late recreation potential primarily as a result of, as you’ll possible have realised should you’ve reached far sufficient in a Risk of Rain 2 run, ultimately you’ll get to some extent the place even the slightest hit from an everyday enemy will one- or two-shot you. Huntress excels right here as a result of her manoeuvrability and dodging capskills.

Huntress’s Strafe locks onto a goal, permitting her to deal first rate constant harm even while sprinting in a special course. Her Laser Glaive offers wonderful crowd management in a wide range of conditions, permitting you to successfully cope with a sky stuffed with Lesser Wisps, or a pair of extra highly effective creatures in shut proximity to at least one one other. Attempt to not use the Glaive towards only one enemy, as a result of it clearly received’t deal anyplace close to its most potential harm with out the power to bounce between targets.

Blink might be the perfect mobility ability in Risk of Rain 2, and utilizing the Hardlight Afterburner item with Huntress feels completely unimaginable because of this. If that you must dodge and your Blink is on cooldown, you should utilize your Arrow Rain ability, which teleports you excessive into the air and permits you to rain hell down on a small space of impact for a number of seconds. Oh, and by the way in which, Arrow Rain has a merely ludicrous vary on it, that means you possibly can place that space of impact down upon the bottom from throughout the map should you needed to.

The place Huntress excels is in crowd management, and the place she falls quick is her means to burst down single high-threat targets. Your item construct ought to work to counteract this as a lot as doable with heavy DPS buffs, utilizing objects like Soldier’s Syringe, Harvester’s Scythe, Ukulele, and so forth. Berzerker’s Pauldron is one other good shout, since you’re more likely to be killing 3+ enemies in 1 second rather a lot together with your Glaive and Arrow Rain skills. Moreover this, be sure you decide up a handful of survival-based objects to assist her not be fairly so squishy (Leeching Seed, Harder Instances, Medkit, Overseas Fruit, and so on.).

Engineer tips, stats & skills

Engineer tips, stats & skills
Engineer tips, stats & skills
Health 130 (+39 per level)
Damage 14 (+2.8 per level)
Primary Skill
(Default:
Left-Click)
Bouncing Grenades
Charge up to 8 grenades that deal 100% damage each.
Secondary Skill
(Default:
Right-Click)
Pressure Mines
Place a mine that deals 300% damage when an enemy walks nearby. Can place up to 10.
Cooldown: 8s
Utility Skill
(Default: Shift)
Bubble Shield
Create an impenetrable shield that blocks all incoming damage.
Cooldown: 25s
Special Skill
(Default: R)
TR12 Gauss Auto-Turret
Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Cooldown: 30s

Don’t let the Engineer’s unusual skillset dissuade you from taking part in as this character. In the best fingers, with the best construct, they’re completely magnificent at any stage of a run, thanks primarily to the synergy of their Turrets and Bubble Shield ability. In case you’re taking part in as Engineer, put together for a extra considerate and defence-oriented recreation, as a result of your predominant transfer is at all times going to be the next:

1) Place Turrets

2) Place Shield atop Turrets

3) Fire Grenades/Mines at enemies while your Turrets take care of every thing else

Your Bouncing Grenades main assault serves to assist your Turrets with bigger, nearer threats, and the Stress Mines add an additional layer of defence towards enemies trying to go via your Shield and melee you (they usually’re helpful in a pinch should you’re caught with most of your skills on cooldown, due to their excessive variety of fees). However the actual meat of the Engineer’s skillset is with these two placable Turrets which persist till they’re destroyed or changed elsewhere, and which oh-so crucially inherit your entire objects as soon as positioned. Meaning the already large harm potential obtainable via the opposite characters is tripled with the Engineer and their twin Turrets of Dying.

Relating to item builds, you’ll wish to go loopy with the on-hit objects. Ukulele, Gasoline, Stun Grenade, Sticky Bomb, and so forth. All these will buff each your assaults and your Turrets’ assaults, that means every of this stuff is doubtlessly thrice as efficient as regular with Engineer. Soldier’s Syringe can be helpful for rushing up the charge-up time of your Bouncing Grenades, permitting you to deal baffling harm in a tiny period of time; and also you’ll additionally need Alien Head to scale back all of your ability cooldowns if doable, as a result of the one actual draw back to Engineer is that you just do have some very excessive cooldowns in your skills.

However two objects specifically I’d like to spotlight that will help you together with your turtling “turrets/Shield/mines” technique: Warbanner and Bustling Fungus. In case you get a Warbanner positioned down by the Teleporter earlier than a battle, place your Turrets within the space of impact to offer them a improbable assault pace enhance. And Bustling Fungus turns your Turrets into veritable discipline hospitals, offering therapeutic to one another and to close by gamers (in addition to you offering therapeutic to them in return), giving all of you way more survivability.

Oh, and by the way in which, should you’re taking part in with a good friend… Attempt coating them in your mines. These mines stick, they usually’ll detach when enemies strategy. Works notably effectively with close-range characters like Mercenary. You’re welcome.

Artificer tips, stats & skills

Artificer tips, stats & skills
Artificer tips, stats & skills
Health 110 (+33 per level)
Damage 12 (+2.4 per level)
Primary Skill
(Default:
Left-Click)
Flame Bolt
Fire a bolt for 200% damage that ignites enemies. Hold up to 4.
Cooldown: 1.3s
Secondary Skill
(Default:
Right-Click)
Charged Nano-Bomb
Charge up a nano-bomb that deals 400%-1200% damage and stuns all enemies.
Cooldown: 5s
Utility Skill
(Default: Shift)
Snapfreeze
Create a barrier that freezes enemies for 100% damage. Enemies at low health are instantly killed if frozen.
Cooldown: 12s
Special Skill
(Default: R)
Flamethrower
Burn all enemies in front of you for 1700% damage.
Cooldown: 5s

The nukiest nuker that ever nuked, Artificer is unmatched at bursting down enemies, whether or not teams of smaller ones or huge chunky Elites (for more guide on Elites, take a look at our Risk of Rain 2 enemies guide). Very first thing I’ll say is that your main assault, while excellent at delivering excessive harm for enemies, shouldn’t be used as a main assault. Due to its restricted variety of fees, it’s not an efficient supply of sustained harm – which is what you’d normally count on out of your main ability.

That is the disadvantage of taking part in as Artificer, and what counteracts their stupendous harm potential: that you must be very cautious to make use of your skills effectively, and be sure you at all times have one thing in reserve able to cope with the subsequent menace. It’s straightforward to only shoot all of your high-damage skills at each close by goal, however then you definately’ll don’t have anything left to cope with the subsequent menace (and as time goes on in Risk of Rain 2, the delay between present menace and subsequent menace will get ever-shorter).

The excellent news is that these skills are all actually, actually highly effective. Flame Bolt is nice for anti-air and that additional bit of harm potential; your Charged Nano-Bomb is your actual bread-and-butter, delivering ridiculous harm in a big space – and you’ll merely faucet it quite than holding it right down to commerce harm for a speedy stun. Likewise, your Flamethrower offers large harm at a brief vary, and is extremely good at proccing on-hit results – however keep in mind that you would be able to’t cancel out of Flamethrower by firing a Flame Bolt, so as an alternative dash or use one other ability to halt it. Snapfreeze is hard to familiarize yourself with, however improbable towards bigger, already-damaged enemies, as it’ll immediately kill any enemy at lower than 30% Well being that it comes into contact with.

Very similar to Huntress, Artificer could be very squishy; so that you’ll want some survival-focused objects corresponding to Harder Instances, Medkit, Leeching Seed, Overseas Fruit, and so forth so you possibly can really stay lengthy sufficient to deal your large quantities of harm. Talking of which, you’ll additionally wish to take care of tonnes of on-hit objects, as at all times, to spice up your general DPS. Soldier’s Syringe is fairly pointless in your main assault because it doesn’t do something to scale back Flame Bolt’s cooldown, nevertheless it’s very good at decreasing the charge-up interval of your actual main assault, which is the Charged Nano-Bomb. Different wonderful picks are Crowbar, Berzerker’s Pauldron, and particularly Bandolier (extra means utilization!) and Primordial Dice (clump collectively enemies so you possibly can burst them down abruptly!).

Mercenary tips, stats & skills

Mercenary tips, stats & skills
Health 140 (+42 per level)
Armor 20 (16.67% damage reduction)
Damage 12 (+2.4 per level)
Primary Skill
(Default:
Left-Click)
Laser Sword
Slice in front for 130% damage. Every 3rd hit strikes in a greater area for 300% damage.
Secondary Skill
(Default:
Right-Click)
Whirlwind
Quickly slice horizontally twice, dealing 2×200% damage. If airborne, slice vertically instead.
Cooldown: 2.5s
Utility Skill
(Default: Shift)
Blinding Assault
Dash forward, stunning enemies for 200% damage. If you hit an enemy, you can dash again, up to 3 total.
Cooldown: 7s
Special Skill
(Default: R)
Eviscerate
Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Cooldown: 6s
Additional Skills Cybernetic Enhancements
The Mercenary can jump twice.
Increased Health Regeneration
While all other characters have a Health Regen of 1.5/s (+0.3 per level), the Mercenary’s is 3.75/s (+0.75 per level).

Mercenary is described as a high-skill-ceiling character by the sport, which is true to an extent, however I believe it’s extra appropriate to say there’s a little bit of a barrier for entry with Mercenary, after which it turns into pretty plain crusing (with the best objects, in fact). That barrier for entry is that Mercenary is a melee-oriented character, and there’s an inclination to get a bit confused and scared if you’re surrounded by Lesser Wisps and different enemies. However as soon as it begins to click on, Mercenary grow to be probably essentially the most enjoyable survivor to play with.

This flighty melee acrobat is all about combos and synergies. Just like Artificer, your secondary ability is the actual bread-and-butter harm supplier, quite than your main assault. Whirlwind permits you to shut gaps shortly or keep within the air for for much longer (an enormous factor with Mercenary, who spends just about all their time within the air). This, mixed with the second soar you obtain proper off the bat as Mercenary, offers you some improbable aerial and vertical prowess that not one of the different characters (not even Huntress) may hope to attain.

And that’s not even speaking about Blinding Assault, which may act as an escape, an provoke, or just to reposition your self for a superb combo – and it stuns, and offers sufficient harm to one-shot a Lesser Wisp. And it stacks as much as Three should you hit enemies every time. AND you don’t even must be that correct with it, as a result of the harm and stun is dealt in an a small space of impact round you. It’s a tremendous means; as is your particular ability, Eviscerate, which teleports you in the direction of the closest enemy, dealing silly harm to them and granting you full invulnerability for the period. You can even hit a number of targets with this means, similar to all of your different skills.

Mercenary loves clumped collectively enemies. Because of this, Primordial Dice is a perfect decide in your gear slot. You’ll additionally need at the least one Backup Journal to offer you some additional Whirlwind fees to maintain you within the air for even longer (principally endlessly, if you wish to). The remainder of your construct ought to be designed to get you previous the early recreation (if you’re at your weakest relative to the opposite characters – that barrier for entry rearing its head once more) and to maximise your harm and on-hit results. Brainstalks and Hardlight Afterburner can help you go completely loopy together with your skills, while Leeching Seed offers you some a lot wanted survivability befitting an aggressive all-in character corresponding to your self. To assist with bosses (one other weak level for Mercenary) you’ll wish to take as many Armor Piercing Rounds as doable too, and hopefully finish these Teleporter fights in as quick a time as doable, ideally while spending nearly all of the battle invincible.

And with that, we conclude (for now) our Risk of Rain 2 characters guide. I’ve tried to offer a good quantity of sensible info for every of the survivors at the moment within the recreation, relating to each their skills and the course you’ll wish to take your item construct for every character. Hopefully you’ve learnt a factor or two about these characters and the way they need to finest be used below all method of perilous circumstances.

 

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